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27 SES 12 A: Digitality, Didactics and Classroom Practice
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27. Didactics - Learning and Teaching
Paper Extended Reality as a Didactic Intervention for Empathy in Design Education: A Pilot Study on Universal Design and the Action Gap TOBB University of Economics and Technology, Turkey (Türkiye) Presenting Author:In 21st-century design education, affective and ethical competencies centered on understanding users have become as critical as technical proficiency (Norman, 2004). Interior architecture, in particular, has evolved from a purely aesthetic and functional discipline into a deeply ethical and social practice. Design educators must now equip students not only with spatial and technical skills, but also with the capacity to empathize with diverse users and translate that empathy into inclusive, socially responsible design decisions. However, a persistent challenge in studio-based design education is what researchers term the empathy gap, which refers to the disconnect between abstract user data, such as accessibility standards and universal design guidelines, and the lived, bodily experiences of users with diverse abilities. Traditional 2D drawings and screen-based 3D modeling tools often fail to bridge this gap, leading to scale illusions and a detached understanding of accessibility (Story et al., 1998). Students frequently design spaces that appear compliant on screen but fail ergonomic standards when experienced at full scale. This pilot study is grounded in the theory of embodied cognition (Shapiro, 2019), which argues that cognitive processes are deeply rooted in the body's interaction with the environment. By integrating Extended Reality (XR) as an embodied learning environment into the design studio, this research aims to examine whether XR functions as a didactic intervention that cultivates empathy and inclusive design reasoning, rather than serving merely as a visualization tool, moving beyond passive representation toward active pedagogical support (Shapiro, 2019). The theoretical framework also incorporates Kolb's (1984) experiential learning cycle to position XR within the pedagogical process. Specifically, the XR experience is situated at the "active experimentation" phase, where students test spatial hypotheses through embodied avatar navigation, followed by structured reflective observation during post-XR interviews. Additionally, the Theory of Planned Behavior (Ajzen, 1991) is applied to examine why increased empathy does not always translate into design revisions — a phenomenon this study terms the Awareness-Action Gap. The European and international dimension of this study lies in its applicability to universal design standards and inclusive education frameworks, both of which are central to EU policy on accessibility and equal participation. The findings contribute to a broader understanding of how immersive technologies can support socially responsible pedagogy across design disciplines in higher education. The study addresses three primary research questions: RQ1: Does an XR-based embodied experience significantly change the cognitive and affective empathy levels of design students compared to their pre-intervention baseline? RQ2: How does embodied interaction in a 1:1 scale virtual environment affect students' ability to diagnose accessibility barriers in their own designs? RQ3: To what extent does increased empathy awareness translate into concrete design outcomes, and what role do group dynamics and motivational factors play in mediating this relationship? Methodology, Methods, Research Instruments or Sources Used This study employs an explanatory sequential mixed-methods design embedded within a 14-week interior architecture design studio course at TOBB University of Economics and Technology, Ankara. Participants comprised nine student groups (N=25) from the Department of Interior Architecture and Environmental Design, who redesigned existing public playgrounds according to universal design principles (Story et al., 1998). Recognizing the internal validity limitations inherent in a single-group pilot design, multiple data source triangulation and longitudinal observation were employed to support the consistency of findings. A single-group pre-test and post-test structure was utilized, with each student serving as their own baseline control. Aligned with Kolb's (1984) experiential learning cycle, the XR intervention functioned primarily as an active experimentation phase. Students transferred their designs into the FrameVR platform and navigated them using avatars at 1:1 scale, testing ergonomic distances, ramp gradients, and maneuverability from a first-person perspective. This was followed by structured reflective observation during post-XR group interviews. Quantitative data were collected using two instruments. The Basic Empathy Scale (BES; Jolliffe & Farrington, 2006) was administered in its validated Turkish version (Topçu et al., 2010) to measure general cognitive and affective empathy. The Empathy in Design Scale (EIDS; Drouet et al., 2022), lacking a Turkish validation, was translated by the researcher and reviewed by a supervising academic for cross-linguistic equivalence. Both instruments demonstrated high internal consistency (BES α=0.914; EIDS α=0.936). Qualitative data were gathered through three phases of semi-structured group interviews, structured around the empathic design framework (Kouprie & Sleeswijk Visser, 2009). The first interview explored students' empathy responses using traditional methods (photographs, videos). The second interview followed the XR experience and focused on newly identified spatial and ergonomic problems. The third interview was a reflective evaluation of the overall process. Structured observation notes were recorded during XR sessions, and jury evaluations assessed final design outputs against universal design criteria using a 5-point Likert rubric. Conclusions, Expected Outcomes or Findings Wilcoxon Signed-Rank Tests revealed statistically significant increases in both design empathy (Z=−4.26, p<.001, Cohen's d=1.77) and cognitive empathy (pre-test M=2.83, post-test M=3.84, d=1.21). These strong effect sizes demonstrate that XR facilitated embodied cognitive validation: students perceived spatial relations through their virtual bodies, enabling them to identify ergonomic errors invisible on traditional screens, such as incorrect ramp gradients, insufficient handrail heights, and inadequate maneuvering spaces. Affective empathy scores also increased significantly (M=3.37 to M=3.88, d=0.92), though with a more moderate effect size. Qualitative analyses revealed that students' design stance shifted from segregationist thinking toward integrated universal design, with 7 out of 9 groups explicitly rejecting separate solutions for disabled users by the final review. However, the study's most significant finding is the Awareness-Action Gap. Consistent with attitude-behavior gap theory (Ajzen, 1991), increased empathy did not always translate into quality design revisions. Strong correlations were found between group workforce participation and design success (r=0.82, p<.01), indicating that group dynamics and motivational barriers mediated the empathy-to-action translation. These findings suggest that XR is a promising didactic tool for enhancing empathy and social responsibility in design education. Three pedagogical recommendations emerge: (1) XR sessions should be integrated as critical milestones within the studio curriculum to support reflective learning cycles; (2) assessment rubrics should incorporate process-oriented metrics such as the revision rate of errors identified during XR; and (3) the identify-revise cycle should be established as a central criterion in group assessments to address the action gap and ensure educational accountability. References Ajzen, I. (1991). The theory of planned behavior. Organizational Behavior and Human Decision Processes, 50(2), 179–211. Drouet, L., Bongard-Blanchy, K., Koenig, V., & Lallemand, C. (2022). Empathy in design scale: Development and initial insights. CHI Conference on Human Factors in Computing Systems Extended Abstracts. ACM. Jolliffe, D., & Farrington, D. P. (2006). Development and validation of the Basic Empathy Scale. Journal of Adolescence, 29, 589–611. Kolb, D. A. (1984). Experiential learning: Experience as the source of learning and development. Prentice Hall. Kouprie, M., & Sleeswijk Visser, F. (2009). A framework for empathy in design: Stepping into and out of the user's life. Journal of Engineering Design, 20(5), 437–448. Norman, D. A. (2004). Emotional design: Why we love (or hate) everyday things. Basic Books. Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education. Computers & Education, 147, 103770. Shapiro, L. (2019). Embodied cognition. Routledge. Story, M. F., Mueller, J. L., & Mace, R. L. (1998). The universal design file: Designing for people of all ages and abilities. North Carolina State University. Topçu, Ç., Erdur-Baker, Ö., & Çapa-Aydın, Y. (2010). Temel Empati Ölçeği Türkçe uyarlaması. Türk Psikolojik Danışma ve Rehberlik Dergisi, 4(34), 174–182. 27. Didactics - Learning and Teaching
Paper A (Mis)Match? A Mapping Review of Learning Objectives and Pedagogical Approaches to Foster AI Literacy in Higher Education Friedrich-Alexander-Universität Erlangen-Nürnberg, Germany Presenting Author:In light of the proliferation of artificial intelligence (AI) in daily lives and in educational and professional contexts, the significance of AI literacy — defined as the competencies, skills and abilities to comprehend, critically evaluate, utilise, and, in certain instances, create AI (Long and Magerko, 2020; Ng et al., 2021) — is growing exponentially. In the aftermath of the publication of ChatGPT in 2022, substantial discourse, debate and negotiation have ensued concerning the development and cultivation of AI literacy among students and academic staff within higher education institutions (Bond et al., 2024; Laupichler et al., 2022a). Consequently, a plethora of pedagogical approaches designed to foster AI literacy emerged, and the incorporation of (generative) AI into academic curricula has increased (Ma et al., 2025; Southworth et al., 2023). Current research investigates students’ AI literacy in specific areas of study, such as, for instance, archival science (e.g. Dong et al., 2025), medicine (e.g. Laupichler et al., 2024b) or pre-service teacher education (Ayanwale et al., 2024). It also focuses on the development of AI literacy frameworks (e.g. Öner, 2024; Zhou & Schofield, 2024), or measures AI literacy’s influence on multiple variables, such as fear of innovation (Polat, 2025), classroom engagement (Wang et al., 2025), academic performance (You et al., 2024) or complex problem-solving skills (Promma et al., 2025). However, the actual alignment between the learning objectives (LOs) formulated as goals of AI literacy interventions, and the pedagogical approaches implemented to foster said competencies and skills, has thus far received insufficient attention. Learning objectives describe the intended learning outcomes, competencies, knowledge, and skills that learners will have acquired upon completion of an educational offering (Anderson et al., 2001; Gogus, 2012b). The principle of constructive alignment, introduced into higher education teaching and learning by Biggs (1996), emphasises the systematic coherence between intended learning outcomes, teaching and learning activities, and assessment formats. As learning objectives address more complex levels, such as analysis or creation (Anderson et al., 2001), so does the assessment format, as well as the pedagogical approaches and teaching and learning activities to promote the achievement of these objectives (Biggs et al., 2022). Such alignment ensures that what students (are expected to) do in their learning processes is directly linked to what they are expected to learn, thereby supporting deep rather than superficial approaches to learning (Biggs et al., 2022). Focusing on the complex layers of AI literacy and respective learning objectives associated with its different facets, the present study applies the principle of constructive alignment (Biggs, 1996) and Bloom’s revised LO taxonomy (Anderson et al., 2001) to investigate the pedagogical design of teaching and learning settings in higher education aimed at fostering students’ AI literacy. Accordingly, this study addresses the following research questions:
Methodology, Methods, Research Instruments or Sources Used To answer these research questions, the authors conducted a systematic mapping review. The authors re-analysed parts of a data corpus deriving from a mapping review by Reis and Schütz (under review), which ‘aims at categorizing, classifying, characterising patterns, trends or themes' (Booth, 2016, p. 14) regarding scientific publications on AI literacy in higher, continuing, and further education since 2022. This approach was chosen owing to its capability to encompass the multifaceted nature of the construct, namely AI literacy, as well as for its presumed potential to reflect international didactic, learning design and technology-enhanced learning discourse on AI literacy (Kerres, 2025; Marín et al., 2023). While the initial corpus included research on higher, and continuing and further education, as well as empirical and theoretical-conceptual papers, the present study addresses empirical research regarding higher education only. Adhering to the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines, the initial review adhered to the following standardised procedures (Gough et al., 2012; Zawacki-Richter et al., 2020): the investigation was registered with an official review repository (Open Science Framework), succeeded by scoping searches on the subject which resulted in the formulation of a comprehensive search string in German and English as well as the identification of appropriate databases. Subsequent steps included executing two rounds of literature searches with predetermined exclusion and inclusion criteria, yielding a total of 4,013 studies. Titles and abstracts were examined to establish the eligibility of the studies prior to developing a coding framework to extract information of interest during the full-text screening of 268 papers. The implementation of pre-established exclusion and inclusion criteria resulted in a final corpus of 31 studies, which were included in the present study. The final corpus was subsequently coded, examined and discussed in multiple iterations to address the proposed research questions. The initial coding scheme by Reis and Schütz (under review) was expanded to include deductive and inductive categories relating to LOs as well as pedagogical approaches chosen to foster AI literacy in order to analyse the studies narratively and thematically (Dobricki et al., 2020; Kuckartz & Rädiker, 2024). A list of action verbs in English and German associated with the cognitive processes proposed by Anderson et al. (2001) was drawn upon to code and analyse the LOs stated in the corpus (ibid. 2001; Gogus, 2012a). Conclusions, Expected Outcomes or Findings Preliminary analysis indicates that Anderson et al.’s (2001) revised Bloom's Taxonomy provides a viable framework for analysing LOs in research on AI literacy interventions in higher education. The taxonomy has demonstrated applicability across the majority of studies examined, enabling systematic classification of intended learning outcomes. Moreover, the analysis reveals a broad heterogeneity of LOs as well as pedagogical approaches, with a discernible distribution across the entire spectrum of Bloom's taxonomy. Notably, the cognitive levels 'Understand' and 'Apply' appear to be addressed with particular frequency, suggesting a predominant focus on lower- to mid-level cognitive processes. Given the complexity of AI technologies and their societal implications, the emphasis on comprehension and application, whilst foundational, may prove insufficient for developing the critical evaluation skills, ethical reasoning, and creative problem-solving capacities that contemporary AI literacy frameworks increasingly emphasise (Hackl et al., 2026; OECD, 2025). However, a significant proportion of studies within the corpus is expected to either fail to explicitly state learning objectives or present objectives in insufficiently operationalisable terms, raising questions about whether this absence reflects deliberate pedagogical choices or inadvertent omissions in research design and reporting. Moreover, data analysis thus far suggests that a wide array of pedagogical approaches were employed to foster AI literacy in higher education contexts. However, consistent with extant research on curriculum alignment (Loughlin et al., 2021), occasional to frequent misalignments between stated LOs and implemented pedagogical approaches appear likely. Together with preliminary findings that indicate a conspicuous absence of explicit justifications for focus on particular LOs, as well as for the choice of specific pedagogical approaches, these and further findings will be topics of discussion during the presentation. Particular emphasis will be placed on the implications of these findings for both future research and promoting the pedagogically sound development of AI literacy education formats in higher education. References Inter alia: Anderson, L. W., Krathwohl., D., R., Airasian, P., W., Cruikshank, K., A., Mayer, R., E., Pintrich, Paul. R., Raths, J., & Wittrock, M. C. (2001). A Taxonomy for Learning, Teaching, and Assessing. A Revision of Bloom’s Taxonomy of Educational Objectives. Longman. Biggs, J. (1996). Enhancing teaching through constructive alignment. Higher Education, 32(3), 347–364. https://doi.org/10.1007/BF00138871 Biggs, J., Tang, C. S., & Kennedy, G. (2022). Teaching for Quality Learning at University (5th edn). Open University Press. Bond, M., Khosravi, H., De Laat, M., Bergdahl, N., Negrea, V., Oxley, E., Pham, P., Chong, S. W., & Siemens, G. (2024). A meta systematic review of artificial intelligence in higher education: A call for increased ethics, collaboration, and rigour. International Journal of Educational Technology in Higher Education, 21(1), 4. https://doi.org/10.1186/s41239-023-00436-z Booth, A. (2016). EVIDENT Guidance for Reviewing the Evidence: A compendium of methodological literature and websites. The University of Sheffield. http://dx.doi.org/10.13140/RG.2.1.1562.9842 Dobricki, M., Evi-Colombo, A., & Cattaneo, A. (2020). Situating Vocational Learning and Teaching Using Digital Technologies—A Mapping Review of Current Research Literature. International Journal for Research in Vocational Education and Training, 7(3), 344–360. https://doi.org/10.13152/IJRVET.7.3.5 Dong, L., Tang, S., Cheng, Y., & Wang, P. (2025). The smart archive management practicing pipeline: A virtual online learning platform for AI literacy development in archival science. Information Research, 30(iConf), 450–466. https://doi.org/10.47989/ir30iConf47305 Gogus, A. (2012b). Learning Objectives. In Encyclopedia of the Sciences of Learning (pp. 1950–1954). Springer, Boston, MA. https://doi.org/10.1007/978-1-4419-1428-6_144 Gough, D., Thomas, J., & Oliver, S. (2012). Clarifying differences between review designs and methods. Systematic Reviews, 1(1), 28. https://doi.org/10.1186/2046-4053-1-28 Hackl, V., Müller, A. E., & Sailer, M. (2026). The AI literacy heptagon: A structured approach to AI literacy in higher education. Computers and Education: Artificial Intelligence, 10, 100540. https://doi.org/10.1016/j.caeai.2026.100540 Kerres, M. (2025). Mediendidaktik: Versuch einer Positionierung. MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung, 65, 1–27. https://doi.org/10.21240/mpaed/65/2025.04.26.X Kuckartz, U., & Rädiker, S. (2024). Qualitative Inhaltsanalyse: Methoden, Praxis, Umsetzung mit Software und künstlicher Intelligenz (6., überarbeitete und erweiterte Auflage). Beltz Juventa. Loughlin, C., Lygo-Baker, S., & Lindberg-Sand, Å. (2021). Reclaiming constructive alignment. European Journal of Higher Education, 11(2), 119–136. https://doi.org/10.1080/21568235.2020.1816197 OECD. (2025). Empowering learners for the age of AI: An AI literacy framework for primary and secondary education. OECD. https://ailiteracyframework.org/ Zawacki-Richter, O., Kerres, M., Bedenlier, S., Bond, M., & Buntins, K. (Eds). (2020). Systematic Reviews in Educational Research: Methodology, Perspectives and Application. Springer Fachmedien Wiesbaden. https://doi.org/10.1007/978-3-658-27602-7 27. Didactics - Learning and Teaching
Paper Coding in L1 1: University College Copenhagen; 2: VIA University College Presenting Author:Purpose and research question This presentation aims at digital creativity and coding in language 1 (mother tongue): New genres and text functions have increasingly become part of the L1 subject domain, including microblogs, podcasts, digital stories, memes, and AI-generated content (Mills, 2015; Vee, 2017). The purpose of the project we present is to develop learning designs that challenge how an expressive and creative digital culture can enable participation and empowerment for students in secondary school and high school. The background is a social semiotic theoretical approach combined with a perspective on computational literacy. As a baseline, we conducted a scoping review on computational literacy in L1 (Lorentzen et al., in review 2026). The review investigated connections between computational literacy and language one in the Nordic countries and internationally. The main result is a lack of knowledge on computational literacy in L1 (Holo et al 2023; Nygaard & Skaftung 2020). Furthermore, the role of coding in L1 Danish raises fundamental questions about which semiotic resources contribute to meaning-making and which representations best support the core content and competencies. (Sharin & Warschauer, 2018, Tate et al. 2020, Burriss et al. 2024, Hachmann & Slot, 2024).This leaves room for empirical studies investigating learning objectives for coding within the subject of L1 Danish. Vee suggests coding as a relevant textual practice: “we need a concept of literacy that abstracts away from its specific tools. I often use the term computational literacy alongside coding literacy […] I believe it’s about more than thinking, it’s also about reading and building and writing” (Vee, 2017, p 11). Accordingly, our aim is to address a new textual practice by designing interventions with coding activities as a core curricular content.
What characterizes students’ activities with computational textual practices, with particular attention to coding, in Danish in secondary school and high school? Theoretical framework: Our analytical framework for understanding computational text practices and coding are three perspectives: cognitive, material and social dimensions (diSessa, 2001). Our hypothesis is that coding activities contribute to the expressiveness and material understanding among students and support digital empowerment (Mechelen, 2021). Material expressiveness is a central concept and for diSessa this constitutes a computational medium or artefact: It is the capacity to express something new or reveal aspects of expressiveness that enable humans to think in new ways (diSessa, 2001: 111). We are interested in computational things as a foundation for text-based practices that can contribute to digitally formative and empowering education (diSessa, 2001: 20). Methodology, Methods, Research Instruments or Sources Used Methodology: DBR-intervensions, field studies and data collection: The project has a practice-oriented approach to research and therefore the basic principle is that participants from practice are valuable and gatekeepers in a design based-research project (Barab & Squire 2004). This counts both in the work of identifying challenges, in the work of finding characteristic features of a potential solution as well as when preparing and testing the prototype (Mckenney & Reeves 2013). The starting point for the DBR-intervention is 12 collaborative workshops on the topic of digital creativity and coding.Teachers and experts developed content and design principles that should guide a prototype on coding as a learning object in L1. This work resulted in a main topic: “Data and AI literacy” organized into three phases; 1) "Me and my data - SOME and algorithms" 2) “Before coding - How to collect and visualize a dataset" and 3) “I can code - how to build a poem generator!" Teachers redesigned the content and elements from the DRB workshops so they fitted into the students' prerequisites. The 12 workshops were followed by empirical data collection in four classrooms (video recordings) focusing on student activities. The schools were selected because they described themselves as “innovative and with interest in digital comprehension”. All together we collected 40 hours of video data focusing on students' activities on the screen; where students are either working on or preparing for actual coding. Finally, we collected student production and conducted 10 interviews with students. Ethical considerations and GPDR: The study is a classroom study of teachers and students in four schools. All participants, including parental consent for students, have signed informed consent declarations detailing the project's objectives to ensure full transparency. Participants' anonymity will be maintained in all research dissemination to protect privacy (Ministry of Higher Education and Science 2024). Conclusions, Expected Outcomes or Findings Preliminary findings and conclusion: The study identifies emerging literacy approaches among students with computational text practices in L1 education. These approaches can be analytically categorised using diSessa’s framework, distinguishing between cognitive, material, and social dimensions of coding activities. In initial phases of the interventions, students' reflections are often scaffolded by the teacher; however, over time, students demonstrate increasingly independent and nuanced considerations of data and computation in the world around them. The following results emerges in the empirical data: 1) Through computational cognitive practices e.g. pattern recognition, students develop an understanding of computational units and processes of datafication, i.e. how aspects of the world can be transformed into data. During the activities, students are also able to reflect critically on the presence and role of technology in their everyday lives. 2) From a material perspective, students participate in a range of aesthetic and representational practices related to coding, including the creation and manipulation of digital artefacts. These material engagements support students’ exploration of how computational processes can be expressed, visualised, and communicated in different forms. 3) From a social perspective, coding in the classroom emerges as a fundamentally collaborative activity. Students consistently prefer to work in groups, where tasks, roles, and hands-on interactions with digital tools are continuously negotiated often with enjoyment. This pattern is observed across genders, suggesting that social interaction plays a key role in students’ positive orientation towards computational activities in L1. References References: Burriss, S. K. & Leander, K. (2024). Critical posthumanist literacy: Building theory for reading, writing, and living ethically with everyday artificial intelligence. Reading Research Quarterly, 59(4), 560–569. Barab, S., & Squire, K. (2004). Design-based research: Putting a stake in the ground. Journal of the Learning Sciences, 13(1), 1–14. Barton (2007): Literacy: An Introduction to the Ecology of Written Language, Wiley Chongtay R. (2018). Computational Literacy skill set - an incremental approach in Designing for learning in a networked world. Ed. Nina Bonderup Dohn. Routledge DiSessa, A. A. (2001). Changing minds: Computers, learning, and literacy. Mit Press. Kress, G.R. (2010). Multimodality: a social semiotic approach to contemporary communication. London: Routledge. Holo, O. E., Kveim, E. N., Lysne, M. S., Taraldsen, L. H., & Haara, F. O. (2022). A review of research on teaching of computer programming in primary school mathematics: moving towards sustainable classroom action. Education Inquiry, 14(4), 513–528. Lorentzen, R.F., Slot, M.F., Møller, L., Schou D.V., Hejsel, T., Birk-Ellegren A. (2026)(in review): Computationel literacy and language one: a scoping review on Nordic and international research Mechelen, M.V.; Musaeus, L.H.; Iversen O.S.; Dindler, C.; Hjorth, A. (2021) A Systematic Review of Empowerment in Child-Computer Interaction Research. In Interaction Design and Children (IDC ’21), June 24–30, 2021, Athens, Greece. ACM, New York, NY, USA. Ministry of Higher Education and Science (2024): Danish Code of Conduct for Research Integrity Mills, K. A. (2015). Literacy Theories for the Digital Age: Social, Critical, Multimodal, Spatial, Material and Sensory Lenses. Multilingual Matters. Mckenney, Susan & Reeves, T.. (2013). Educational Design Research. 10.1007/978-1-4614-3185-5_1 Nygard, A. O., & Skaftun, A. (2017). The assignment transformed: Building a disciplinary affinity space in student blogs. L1-Educational Studies in Language and Literature, 17(1), 1–32. Reeves, T. (2006). Design research from a technology perspective. In: Educational Design Research. (pp. 64-78), Routledge. Sharin R. Jacob & Mark Warschauer (2018) Computational Thinking and Literacy. Journal of Computer Science Integration. https://doi.org/10.21832/9781783094639 Selander, S., & Kress, G. (2012). Læringsdesign—I et multimodalt perspektiv. Frydenlund. Tate, T. P., Doroudi, S., Ritchie, D., Xu, Y. & Uci, M. W. (2023). Educational Research and AI-Generated Writing: Confronting the Coming Tsunami [Preprint]. https://doi.org/10.35542/osf.io/4mec3 Vee, A. (2017). Coding Literacy: How Computer Programming Is Changing Writing The MIT Press. https://doi.org/10.7551/mitpress/10655.001.000135. 27. Didactics - Learning and Teaching
Paper Learning Loss and Cotton Effect: Upper Secondary Education in the Aftermath of a Pandemic University of Iceland, Iceland Presenting Author:In March 2020, the COVID‑19 pandemic transformed the operations of schools within just a few days. In Iceland, schoolwork took on a new form: distance learning replaced on‑site teaching, and homes across the country became classrooms. In Icelandic upper secondary schools emergency remote teaching dominated from the middle of March until the end of the school year (Gestsdóttir et al., 2020). When students returned, they were met with constantly changing restrictions during the next schoolyear. The health authorities in Iceland took the position that school closures should be “an absolute last resort” (Möller, 2020), and the education authorities shared this view. Schools emphasized student welfare and well‑being but nevertheless the challenges were significant and the impacts far‑reaching. This presentation draws on a four‑year research project that followed the work of upper secondary schools throughout the crisis and its aftermath. The aim of the current study was to investigate in particular the experiences of upper secondary school teachers in regard to both the teaching and learning taking place during COVID-19 and the long-term effects of the pandemic on education. Numerous international studies have demonstrated the adverse effects of the COVID-19 pandemic on student learning, but thus far, none have investigated the issue in Iceland. Many reasons, including social and economic factors, lay behind the view that school closures should be avoided (Jourdan, 2021). Attention soon also turned to the potential learning loss that students might experience when school buildings were closed. The concept of learning loss has been used to describe situations in which the educational process does not progress at the same pace or in the same manner as before. It is assumed that students acquire certain knowledge and skills within a given timeframe, and when this fails due to a disruption in learning, it is referred to as learning loss (The Glossary of Education Reform, 2013; Pier o.fl., 2021). Research conducted internationally has shown that learning loss was particularly evident in subjects that rely heavily on prior knowledge, such as mathematics and the natural sciences (Pier et al., 2021). Numerous studies on learning loss during the pandemic have also focused on reading and mathematics among primary school students (see, for example, Molnár and Hermann, 2023; Schult et al., 2022). Different research methods and data have been used to measure learning loss, and the findings do not always align. However, a large-scale study in The Netherlands revealed that an eight‑week school closure resulted in learning loss equivalent to one‑fifth of a school year, that is, eight weeks (Engzell et al., 2021). Dozens of studies have highlighted a direct link between the length of school closures and the extent of learning loss (Marshall & Pressley, 2024, bls. 28). Our study shows that various adverse effects resulted from the pandemic. Some teachers had difficulty delivering the material under new conditions, some omitted specific topics, and others changed their focus. Moreover, online learning did not work for all students, and some lacked the support at home to fully participate in their studies during this period. These consequences can be described as learning loss. Changes in teaching made during the COVID-19 pandemic ruptured the organisation and rhythm of upper secondary school education. Teachers lessened the academic requirements; they indicated that their students had more absences from school and were more inactive than prior to the pandemic. In addition, students reported looking more towards their social network during this period for assistance in learning and many said they did not get the help they needed. These results indicate that learning loss is a likely consequence of the COVID-19 period in Iceland. Methodology, Methods, Research Instruments or Sources Used During the four years of research the research team collected diverse data. Surveys were conducted in the spring of 2020 and at the end of the year to gather responses from school staff, students, and parents. 48 stakeholders were interviewed within a year of the school closures: teachers, head teachers, school councillors, students and parents. The teachers (N = 12) were interviewed again in the autumn of 2024. Field observations took place in two schools and policy documents were read closely. In spring of 2024, a questionnaire was administered to all those teaching in upper secondary schools in Iceland where they were asked about teaching and student learning during the COVID-19 pandemic and what they saw as the long-term consequences of this period. The response rate was 28% with 495 responses received. As the focus of this study was on the effects of the COVID-19 period on teaching and learning, the responses of those 425 respondents who had taught at upper secondary schools both before and during the pandemic were analysed. A particular focus was on answers to an open-ended question posed to those (N = 317) who agreed that the COVID-19 period had had effects on student learning. These answers were thematically analysed to obtain a fuller view of the teachers’ experience and views, first by one researcher but to ensure the internal reliability of the analysis (Noble and Heale, 2019), a second researcher took over, reviewed the analysis, and proposed improvements. The whole group then discussed the suggestions, and revisions were made accordingly. From this process, the following three themes emerged: 1) disruptions in learning continuity and gaps in knowledge, 2) the “cotton-wool effect” and reduced expectations and 3) limited opportunities for interaction and weakened social connections. The research was funded by The Icelandic Centre for Research (No 217900-051). Conclusions, Expected Outcomes or Findings The findings indicate that teachers observed various changes in students’ learning behaviour and outcomes. When comparing current students with students prior to the pandemic, the teachers thought student attendance was worse, homework was lacking, they participated less during lessons, were less independent and interested, and seemed to have more difficulty with collaborations and group work. It was notable that over one-third of the teachers said that academic requirements had lessened in comparison to prior to the pandemic. When asked whether the COVID-19 period had affected student learning, 67% of the teachers agreed and were asked to elaborate. The teachers spoke of loss of learning, as prerequisite knowledge was lacking, making it difficult to build on that knowledge when school activities returned to a more traditional format. They noted that they were not able to make the same academic demands as before, since the students and parents expected more flexibility and slack, and reversing these trends remained difficult. Some reported that students had received significant help with assignments outside of class during the pandemic, to the extent that another person mostly completed the assignments and the exams for them. As a result, the students lacked the expected knowledge and were less independent. Teachers also mentioned that students’ social skills seem to have suffered, pointing to a lack of opportunities for collaboration and interaction during the COVID period. Overall, the findings show serious consequences for student learning due to the pandemic. These consequences have not been discussed or addressed in Iceland. The results therefore raise questions about the quality of education during and, more importantly, after, the pandemic, and highlight the unresolved long-term consequences of the situation in the post-pandemic era. References Engzell, P., Frey, A. og Verhagen, M. D. (2021). Learning loss due to school closures during the COVID-19 pandemic. Proceedings of the National Academy of Sciences, 118(17), e2022376118. https://doi.org/10.1073/pnas.2022376118 Gestsdóttir, S.M., Ragnarsdóttir, G., Björnsdóttir, A. and Eiríksdóttir, E. (2020). Fjarkennsla í faraldri: Nám og kennsla í framhaldsskólum á tímum samkomubanns vegna COVID-19. Sérrit Netlu 2020 – Menntakerfi og heimili á tímum COVID-19. https://doi.org/10.24270/serritnetla.2020.25 The Glossary of Education Reform. (2013). Learning loss. https://www.edglossary.org/learning-loss/ Jourdan, D. (2021, 29. mars). What does the evidence tell us about keeping schools open safely. Unesco. https://unescochair-ghe.org/resources/covid-19-and-schools/what-does-the-evidence-tell-us-about-keeping-schools-open-safely/ Marshall, D. T. og Pressley, T. (2024). Lessons of the pandemic: Disruption, innovation, and what schools need to move forward. The Guilford Press. Molnár, G. og Hermann, Z. (2023). Short- and long-term effects of COVID-related kindergarten and school closures on first- to eighth-grade students’ school readiness skills and mathematics, reading and science learning. Learning and Instruction, 83, 101706. https://doi.org/10.1016/j.learninstruc.2022.101706 Möller, A.D. (2020, 19. nóvember). Lýðheilsa – mikilvægi menntunar og skólagöngu. Morgunblaðið, bls. 37. Noble, H. og Heale, R. (2019). Triangulation in research, with examples. Evidence-Based Nursing, 22(3), 67–68. https://doi.org/10.1136/ebnurs-2019-103145 Pier, L., Hough, H. J., Christian, M., Bookman, N., Wilkenfeld, B. og Miller, R. (2021). COVID-19 and the educational equity crisis: Evidence on learning loss from the CORE data collaborative. Policy Analysis for California Education. https://doi.org/10.3102/00346543211011974 Schult, J., Mahler, N., Fauth, B. og Lindner, M. A. (2022). Did students learn less during the COVID-19 pandemic? Reading and mathematics competencies before and after the first pandemic wave. School Effectiveness and School Improvement, 33(4), 544–563. https://doi.org/10.1080/09243453.2022.2061014 | ||
