Conference Agenda
Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).
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Agenda Overview |
| Session | ||
STE PS_A3: Workshop 4
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| External Resource: https://ste-conference.org/current/assets/documents/WS4.pdf | ||
| Presentations | ||
Prototyping AI and XR Literacy Through a Double-Diamond Learning Workshop Tecnologico de Monterrey, Mexico This workshop translates an AI- and XR-enhanced Double-Diamond learning framework into a hands-on experience for educators, instructional designers, and program leaders. Building on a five-week studio project with first-year students from architecture, design, digital art, communication, and music production, the workshop compresses the core phases of the intervention into an intensive, collaborative session. Participants will experience a mini journey through Discover–Define–Develop–Deliver using a concrete design challenge: creating a small “sensory habitat” rooted in local cultural narratives or sustainability themes. In the Discover phase, participants analyse a short case, sketch initial spatial ideas, and surface opportunities for AI and XR support. In Define, they work in small groups to craft “prompt stacks” that connect design intent with generative AI tools for image or 3D concept generation while explicitly discussing authorship and ethical considerations. During Develop, they explore how extended realities (e.g., AR/VR visualisations, immersive walkthroughs via example media) can be used to validate and refine proposals. In Deliver, groups distil their process into a short narrative and map potential learning outcomes and assessment strategies for their own courses. The workshop will foreground human creativity, critical reflection, and responsible use of AI, rather than tool demonstration alone. Participants will leave with: (1) an adaptable Double-Diamond activity template for AI/XR literacy, (2) example prompts and reflection questions used with students, and (3) concrete ideas to integrate similar exploratory projects into their own curricula with realistic time and resource constraints. | ||
