Conference Agenda
Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).
Please note that all times are shown in the time zone of the conference. The current conference time is: 15th Sept 2026, 10:38:34am EEST
External resources will be made available 5 min before a session starts. You may have to reload the page to access the resources.
|
Daily Overview |
| Session | |
|
STE PS_B7: Special Session KICK 4.0 2/2 Location: Room U I6 Session Chair: Claudius Terkowsky, TU Dortmund University Session Chair: Johannes Kubasch, University of Wuppertal Session Chair: Nils Kaufhold, TU Dortmund University Special Session: Exploring Human–AI Collaboration in Cross-Reality Laboratories: From Opportunities to Risks – and Back Again (Kick 4.0) | |
| Presentation 3 | |
3:06pm - 3:24pm
KICK 4.0: Human-AI Collaboration in Cross-Reality STEM Laboratories - A Brief Narrative Literature Review through the Lens of McLuhan’s Laws of Media 1: TU Dortmund University, Germany; 2: University of Wuppertal, Germany Cross-reality (XR) laboratories are becoming increasingly relevant in STEM education, enabling students to engage in experimentation beyond the re-strictions of traditional physical laboratory spaces. At the same time, large lan-guage models (LLMs) such as ChatGPT are rapidly entering higher education and raise new questions regarding competence development, learning practices, and educational integrity. The KICK 4.0 project addresses these developments by integrating AI-based natural language processing (NLP) tools into XR-based laboratory scenarios in fluid mechanics, with the aim of fostering both technical and reflexive competencies for a transforming world of work. This paper pre-sents a brief narrative literature review of the use of LLM/NLP tools in STEM learning contexts and analyses these findings through the lens of McLuhan’s Laws of Media (LOM; Enhance, Obsolesce, Retrieve, Reverse). This review suggests that LLMs may enhance creativity, reflection, and problem-solving; obsolesce highly scripted, instruction-driven laboratory formats; and retrieve di-alogical and inquiry-based learning practices. At the same time, risks of reversal become visible, including deskilling, bias, dependency, and ethical concerns. By combining the KICK 4.0 project with a LOM-guided literature analysis, this paper provides a structured reflection on how human–AI collaboration may re-shape laboratory education. The findings underline the need for critical AI liter-acy and balanced integration of LLMs in STEM learning environments. | |
