Conference Agenda
Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).
Please note that all times are shown in the time zone of the conference. The current conference time is: 15th Sept 2026, 10:37:37am EEST
External resources will be made available 5 min before a session starts. You may have to reload the page to access the resources.
|
Daily Overview |
| Session | |
|
STE PS_A2: Parallel Session A2 Location: Room U I7 Session Chair: Mesut Alptekin, Universität Paderborn Session Chair: Daniel Cotfas, Transilvania University of Brasov XR & Remote Engineering | |
| Presentation 1 | |
4:30pm - 4:48pm
HapticFlowXR - Real-Time Haptic Rendering of Flow-Induced Forces in XR 1: TU Dortmund University, Center for Higher Education, Germany; 2: TU Dortmund University, Department of Biochemical and Chemical Engineering, Germany A novel system is presented that bridges computational fluid dynamics (CFD) simulations with immersive extended reality (XR) environments by enabling tactile perception of flow phenomena through haptic wearables such as gloves. The newly created conversion pipeline from industry standard fluid simulation software to standalone XR devices is described. In the XR environment, users can dynamically adjust visualization styles (e.g., particle tracing) and simulation playback speeds, allowing flexible exploration of flow behavior. Additionally, the system generates haptic feedback by mapping simulation data to per-finger forces on haptic gloves, where each finger independently perceives localized flow data. A key focus is a low-latency rendering pipeline that synchronizes haptic output with user hand movements, ensuring spatial consistency and tactile fidelity across all fingers. By bridging the gap between simulation software, immersive visualization, and high-resolution tactile feedback, this work establishes a scalable framework for making fluid dynamics tangible in XR. | |
