Conference Agenda

Session
Workshop 1c: How to use storytelling and gamification to communicate complex realities? The case of the Stay Room™ and palliative care
Time:
Tuesday, 22/Oct/2024:
4:00pm - 5:30pm

Location: Le Cap - Room "Arche/Refuge"


Language: English

Presentations

How to use storytelling and gamification to communicate complex realities? The case of the Stay Room™ and palliative care

Ana Paula Salas Moreira1,2, Beatriz Gomez Baceiredo1,2

1ATLANTES Global Observatory of Palliative Care, ICS, University of Navarra, Spain; 2School of Communication, University of Navarra, Spain

Background: Palliative care is misunderstood by society. It is associated with death and end of life, and people feel fear or anxiety when it is mentioned. This lack of understanding can be an obstacle for access, as people cannot ask for what they do not know or fear. To improve the perception of palliative care, we proposed an innovative alternative: to convey this message through storytelling and gamification. We have designed an escape-room circuit that helps us bring closer a complex reality such as palliative care to an audience with little or no experience on the subject. We have called this dynamic the Stay Room™.

Target audience: researchers, healthcare professionals and other professionals interested in implementing an innovative approach to communicate a complex message such as palliative care.

Learning objective: to understand how to use storytelling as a tool to communicate palliative care to society, based on the Stay Room™ learning experience.

Structure:

-Introduction and presentation of the Stay Room™ (5 minutes): What is a Stay Room™ and how did it begin

-Exercise 1 - Using storytelling (25 minutes): participants are invited to work in groups and come up with the storyline of their circuit. The important parts of storytelling as a tool to transmit complex realities will be explained.

-What we want to achieve: we must define key concepts

-Character and its depth: how to create characters to connect with your audience

-Context of the story: how to communicate through details

-Gamification: how to organize the story in rooms

-Exercise 2 - Production of a Stay Room™ (20 minutes): brief explanation of the things necessary to make the Stay Room™ (what is in our toolbox). Group reflection about the supplies they need to carry out their circuit. We work with them to think of alternatives and solutions to possible obstacles due to lack of resources.

-Conclusion (10 minutes): our evaluation and results. Photos and videos of Stay Room™ from past years (until the end so as not to limit their creativity). Impressions of the participants of previous Stay Rooms™.