Conference Agenda

Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).

Please note that all times are shown in the Central European time zone. The current conference time is: 2nd Dec 2022, 10:01:56am CET

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Session Overview
07/2wb Workshop: Sketching & Drawing Education and Knowledge
Sunday, 26/Sept/2021:
3:15pm - 4:15pm

Session Chair: Bryan Howell, Brigham Young University
Session Chair: JanWillem Hoftijzer, Delft Univ. of Technology
Virtual location: I-hsien

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NOTE: this is the second part of the workshop, the first part is schedule here

Session Abstract


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3:15pm - 4:15pm

New Immersive Workflows for Design and Production (session 1 of 2)

Mauricio Novoa1, Wenwen Zhang2, Jose Manuel Rodriguez Diaz3, Bryan Howell4, Jan Willem Hoftijzer3

1Western Sydney; 2University of Canterbury; 3Technical University of Delft; 4Brigham Young University, United States of America

Today, there is a lot of hype about new technologies such as immersive virtual reality (VR). After more than five decades, the unfulfilled prophecy that VR would be available to everybody seems to be nearby. These development raises the need to find out how is that design and its education will be influenced by technological change and how they can also benefit from it. The aim of this workshop is to collaborate, share and discuss how traditional and new means for ideation, sketching, simulation, and production can form a better design workflow. The participants will be invited to contribute analogue or digital concepts (e.g., pen and paper, tablet). A selection of sketches will be transferred to a virtual reality program and developed into a 3D simulation for later 3D printing. The team of presenters will work in flexible and distributed locations in Australia, the Netherlands, New Zealand, Spain, and the United States of America. Participants will be invited to share their own circumstances,

views, and aspirations in relation to the implementation and potential of new technology in

their own design education.

Keywords: design education, distributed collaboration, interaction design, user experience, virtual reality

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