Conference Agenda

Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).

Please note that all times are shown in the Central European time zone. The current conference time is: 2nd Dec 2022, 11:46:51am CET

 
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Session Overview
Session
05/3: Co-creation of Interdisciplinary Design Educations
Time:
Sunday, 26/Sept/2021:
2:00pm - 3:00pm

Session Chair: Fausto Orsi Medola, Sao Paulo State University (UNESP)
Session Chair: Camilla Groth, University of South-Eastern Norway
Virtual location: Anhui

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Presentations

Co-creating a Cross-Material Silk and Porcelain Art Exhibition

Anne Solberg, Ellen Baskår

University of South-Eastern Norway, Norway

This paper resides in the field of artistic research and material-based art. The research issue is the co-creation of an art exhibition by two artist-researchers working with diametrically different materials. The research project is structured as a duo-ethnographic approach, with the voice of each participant present. Text and images are intertwined in the paper, both necessary for the communication of the project as a visual and material enterprise. Theoretical perspectives are the dialogue as a poly-vocal enterprise, embodied making and learning, and the role of materials in the art-making. The communication throughout the project was not vocal only, but visual and material. The planned art exhibition proved to be crucial for the direction of development of the participants' personal aesthetic expressions. The co-creation and collaboration process was a vital force throughout the project, enhancing awareness of the other and each artist learning from the other. It forced the artists to give the other and the public access to personal artistic strife and struggle, thus enhancing the transparency that is crucial for a learning process and required in a research project.



Research on the Construction of Curriculum system of Design Education under the concept of STEAM

Han Shi1, Feng Xue1, Jing Pei2, Yijing Li1, Zhihang Song1, Chunli Chunli1

1Zhengzhou University of Light Industry. People's Republic of China.; 2Jingdezhen Ceramic University. People's Republic of China.

Both design education and STEAM education pay attention to the cultivation of students' innovative consciousness and practical ability, and they are highly consistent in teaching objectives and educational ideas. Based on the analysis of the relevant educational practice, the current research situation and the basic concepts of design education, this paper puts forward the curriculum design principles of curriculum content and curriculum evaluation for the design education integrated with STEAM. This paper constructs the teaching link of design education under the concept of STEAM from three aspects: teachers' activities, teaching links and students' activities. finally, it discusses the new teaching methods of design education and the future development of design education.



Essential Medications: a co-created learning and design opportunity

KM Sellen1, N Persaud2, S Werle1, M Al Bess1, N Goso1, R Hetu1, H Soliman1, A Bernado1, N Umali2

1OCAD U, Canada; 2Unity Health Toronto

The purpose of the Essential Medications project was to design the packaging and branding for CLEAN Meds (Carefully Selected and Easily Accessible at No Charge Medicines), together with a team of doctors, pharmacists, and patients. To design for free essential medications we used a public health design lens, a combination of evidence-based research and lived-experience. The project was realized as a co-created experiential learning opportunity through an undergraduate advertising and packaging studio class, and project based learning opportunity. The Essential Medication project is a collaboration between the Community Guidance Panel of the CLEAN Meds project and team, at MAP Centre for Urban Solutions, at Unity Health and the Health Design Studio at OCAD University with undergraduate programs in graphic design and advertising. Students worked closely with all stakeholders to design a look and tone for the project together with a packaging design, that appealed aesthetically, and also paid close attention to issues of implementation, accessibility, stigma, and trust. This case study discusses the structuring of the project and the insights gained from structuring and supporting this co-created learning opportunity as well as insights on adjustments for COVID 19.



 
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