Conference Agenda
Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).
Please note that all times are shown in the time zone of the conference. The current conference time is: 15th Sept 2026, 12:30:22pm EEST
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Daily Overview |
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Oral Session 5: Inner Dialogue, Reflexivity and Identity Construction Location: Amphitheatre I (KEDEA) Session Chair: Dr. Małgorzata M. Puchalska-Wasyl, The John Paul II Catholic University of Lublin | |
| Presentation 3 | |
Internal Dialogue Within Digital Gameplay: Who Are We Talking To, and Why? The John Paul II Catholic University of Lublin, Poland According to Hubert Hermans (2004), characters from digital games can enter the domain of the player’s self and become interlocutors in their intrapersonal communication. The present study aims to identify affective types of in-game interlocutors and their psychological functions. From a group of 244 players, 69 were selected based on their engagement in internal dialogues with game characters. The participants completed three measures: (1) the Dialogical Activity Form (DAF), (2) the Figure’s Emotional Climate Inventory (FECI), based on a list of 24 affective states derived from the Self-Confrontation Method developed by Hermans, and (3) the Functions of Dialogues–Revised Questionnaire (FUND-R). Four affective types of in-game interlocutors were identified. The first three profiles align with previously established types, whereas the fourth is characteristic of the digital game context. Affective types of in-game interlocutors were also analyzed in terms of six functions: analyzing, bonding, self-knowing, fantasizing, ruminating, and testing. The results highlight the significant contribution of affectively laden in-game interlocutors to players’ personal functioning. The findings will be discussed within the framework of Dialogical Self Theory. | |
