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I5: Innovation Area
Will be announced, soon: workshops, posters, ...
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Presentations | ||
ID: 275
/ I5: 1
Innovation Area Activity Proposal Keywords: disability simulation, serious games, augmented reality, virtual reality WORKSHOP (120'): Towards a Manifesto on Effective Disability Simulations: Navigating Benefits and Risks - Experiences and Lessons Learned from Companies and Universities 1Hochschule der Medien, Stuttgart, Germany; 2Landeswohlfahrtsverband Hessen, Kassel, Germany Disability simulations are activities that attempt to replicate the sensory and functional characteristics of having a disability for those without. The objective is for participants to gain a deeper understanding of disabilities (Barney 2012) and arising accessibility issues in analog and digital environments, as well as greater empathy towards people with disabilities (Flower et al. 2007). Disability simulations are typically used in the training of medical or social professionals, as well as in schools. Oftentimes, they involve having participants use wheelchairs or blindfolds while trying to navigate an obstacle course. Especially in the field of inclusive web and software design, digital programmes are used to simulate operating a computer with a disability. However, simulating disabilities is strongly discouraged by many members of the disability communities. By placing participants in situations where they are unable to accomplish their goals, they are merely experiencing the feeling of being newly disabled. The simulations do not take into account the years of adaption, strategies and assistive technologies used by people with disabilities (Nario-Redmond et al. 2017). Instead of fostering empathy, participants often leave feeling pity (Silverman et al. 2015). There is limited research on how to reconceptualize disability simulations to achieve their intended effectiveness. Suggestions include that the simulations be led by people with disabilities, who explain their strategies as a core element for completing the given tasks (Piskorek et al. 2023). This workshop aims to explore disability simulations from various perspectives and to develop a collective understanding of what makes "good" disability simulations. Time: 120 minutes requested Speakers: To be determined - Call for speakers among the partners of the organizers Workshop Programme
Total: 120 min Workshop Objectives:
Expected Outcomes:
Bibliography
Piskorek, P., Heitmeier, K.-A., Kersken, V., & Zimmermann, G. (2023). Re-Conceptualizing Disability Simulations: A guided strategies-based approach. AAATE 2023 Conference, Paris, Frankreich. https://aaate2023.eu/wp-content/uploads/sites/26/2023/08/BookOfAbstracts-Prelim.pdf Barney, K. W. (2012). Disability simulations: Using the social model of disability to update an experiential educational practice. Schole: A Journal of Leisure Studies and Recreation Education, 27, 1–11. Flower, A., Burns, M., & Bottsford-Miller, N. (2007). Meta-analysis of disability simulations research. Remedial and Special Education, 28, 72–79. Silverman, A. M., Gwinn, J. D., & Van Boven, L. (2015). Stumbling in Their Shoes: Disability Simulations Reduce Judged Capabilities of Disabled People. Social Psychological and Personality Science, 6(4), 464–471. Nario-Redmond, M. R., Gospodinov, D., & Cobb, A. (2017). Crip for a day: The unintended negative consequences of disability simulations. Rehabilitation Psychology, 62(3), 324–333 |
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