Conference Agenda

Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).

 
Session Overview
Date: Monday, 16/Apr/2018
9:00am
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8:00pm
CO1: Social Program, trips (optional)

Trips and cultural activities not included in the conference registration (optional) http://www.educon-conference.org/current/activities.php

Date: Tuesday, 17/Apr/2018
8:30am
-
6:00pm
MIE-1: InnoEnergy
Location: P7 - Parallel 7

Day meeting of the InnoEnergy project and group

1:30pm
-
6:00pm
RO1: Registration open
Location: Lobby - Registration
3:00pm
-
4:30pm
WS1A: Workshop: Using the Up to University Platform on the Education
Location: P3 - Parallel 3
Chair: Mary Grammatikou, NTUA
Chair: Peter Szegedi, GEANT
Up2U workshop will make the audience familiar with an advanced digital platform that has been developed in Up2U project (https://up2university.eu/). Up2U project’s goal is to bridge the gap between secondary schools and higher education & research by better integrating formal and informal learning scenarios and adapting both the technology and the methodology that students will most likely be facing in universities. Up2U is designing, developing and deploying a Next Generation Digital Learning Environment - NGDLE with existing components, where possible using open source software, that are glued together in a specific way. In contrast with the market leaders who obviously put their particular products in the centre of their universe, Up2U is putting the emphasis on interoperability, modularity and portability. To provide the LMS component of the Up2U prototype, the Moodle platform was selected, as a very widely used and supported LMS, of which multiple partners in the project have...
WS2: Workshop: How to Adapt Effective Teaching Tools from Other Disciplines for Engineering Classrooms
Location: PL - Plenary
Chair: Anastasia Kurdia, Tulane University
It is surprising how many problems in education are common across fields while effective approaches of addressing them remain restricted to specific subjects or discipline areas, and are nearly unknown and unused in other areas. The goal of this workshop is to equip the participants with research-backed teaching tools from different disciplines. The target audience includes both educators who are just beginning to explore the methods for increasing efficiency of their instruction and are looking for an introduction to active learning techniques, and experienced instructors who would like to enrich theirteaching approach with techniques from other disciplines.This is a general-interest half-day workshop for engineering educators of undergraduate, graduate, andhigh -school levels and for all experience levels with active learning. No special equipment is needed, and advance preparation is optional: in order to maximize the effect of the workshop, participants areencouraged to inquire...
WS3: Workshop: Driving lights through robotic educational
Location: P5 - Parallel 5
Chair: Pedro Plaza Merino, PLAZA ROBOTICA
Chair: Aruquia Peixoto, CEFET/RJ
Robotics and computational thinking are ideal tools for developing STEM (Science, Technology, Engineering and Mathematics) pedagogy. Nowadays, robotic education tools arise with the aim of promoting the innovation and the motivation of the students during the learning process. Robots are becoming more common in our daily life; thus, it is important to integrate robots at all levels of our society. This workshop is focused on driving the same content across three different low-cost robotic educational tools. The first one is Scratch, interactive stories, games and animations can be programed. The second tool is Crumble, it is an easy-to-use programmable controller. Its programming interface uses a block programming language which eases its use by children aged below 14. The last but not the least is Arduino, Arduino is an open-source electronics platform based on easy-to-use hardware and software. It is a platform that incorporates a simple microcontroller and an interface development...
WS4: Workshop: A Practical Approach for Teaching Model Driven Software Development – A pleading for the “from scratch Approach”
Location: P4 - Parallel 4
Chair: Andreas Schneider, OTH Regensburg
A didactic approach into teaching model-driven software development (MDSD) is proposed in this workshop. The main idea is to focus on conveying underlying concepts, rather than managing a concrete tool or presenting a purely theoretical approach, when teaching MDSD. This objective shall be reached by the development of a simple code generator by the students, instead of using a concrete tool like Eclipse-EMF or Rational Rhapsody. For this reason the whole process from graphical modeling to the actual code generation is traversed twice. In the first stage, the process is started at the back end (code generation), and worked successively to the front end. This way, the students see the result at the beginning (the source code generated) and can easily derive the necessity and capability of the upstream components. This derivation of requirements for upstream components is achieved by extending the initial task covering code generation. At the end of the first stage, a complete execution...
WS5: Workshop: Designing and Conducting Jupyter Notebook Competitions
Location: P6 - Parallel 6
Chair: Chris Boesch, National University of Singapore
We have held numerous coding competitions in where students race to solve a series of coding problems.The winners of these competitions have been awarded portable computers, Pads, and other prizes donated by local sponsors. These competitions have been extended to support features such as automated mentor assignment where participants are assigned another participant to mentor as soon asthey have solved all their own problems. This mentor assignment has been shown to reduce the completion times between the 25th and 75th percentile participants while not negatively impacting the ability to identify the top three to five participants who might be eligible for prizes. More recently, theseevents have been extended to support the Jupyter notebook environment used in many MOOCs and by different university programs ranging from psychology to economics to engineering. In these Jupyter notebook-based competitions, students solve problems in a Jupyter notebook environment similar to whatthey...
WSIN-1: Industry Workshop - How to Design and Implement an Internet of Things Node in 90 Minutes (or less)
Location: P2 - Parallel 2
Chair: Patrick Kane, Cypress

By 2020 there will be 50 Billion devices connected to the internet (MIT, 2017). More and more institutions are implementing IoT courses as part of their curriculum (Class Central, 2017; MIT, 2017; UC San Diego, 2017).

The proposed workshop will introduce attendees to available development kits suitable for education and will include a hands-on lab to create and program a BLE enabled development kit thus creating a simple IoT node.

4:30pm
-
6:00pm
WS1B: Workshop: Using the Up to University Platform on the Education
Location: P3 - Parallel 3
Chair: Mary Grammatikou, NTUA
Chair: Peter Szegedi, GEANT
Up2U workshop will make the audience familiar with an advanced digital platform that has been developed in Up2U project (https://up2university.eu/). Up2U project’s goal is to bridge the gap between secondary schools and higher education & research by better integrating formal and informal learning scenarios and adapting both the technology and the methodology that students will most likely be facing in universities. Up2U is designing, developing and deploying a Next Generation Digital Learning Environment - NGDLE with existing components, where possible using open source software, that are glued together in a specific way. In contrast with the market leaders who obviously put their particular products in the centre of their universe, Up2U is putting the emphasis on interoperability, modularity and portability. To provide the LMS component of the Up2U prototype, the Moodle platform was selected, as a very widely used and supported LMS, of which multiple partners in the project have...
WS7: Workshop: Inclusion and integration of students with robotics
Location: P4 - Parallel 4
Chair: Aruquia Peixoto, CEFET/RJ
Chair: Pedro Plaza Merino, PLAZA ROBOTICA

Robotics and computational thinking are ideal tools for developing STEM (Science, Technology, Engineering and Mathematics) pedagogy. Nowadays, robotic education tools arise with the aim of promoting the innovation and the motivation of the students during the learning process. Robots are becoming more common in our daily life; thus, it is important to integrate robots at all levels of our society. This workshop is focused on presenting Raspberry Pi as enhancer of educational robotics. The first step is presenting robotics as a tool for promoting the inclusion and integration of students. A Workshop background and overview is also provided. The third part propose different setups to prepare a Raspberry Pi for remote activities and robotics using Arduino as hardware interface. The last but not the least is an open discussion with the aim of exchanging impressions and getting feedback from the attendees.

WS8: Workshop: Evaluation of experimental activities
Location: P2 - Parallel 2
Chair: Diana Urbano, University of Porto, Portugal
Chair: Maria Teresa Restivo, Universidade Porto
Experimental training is recognized as a fundamental aspect of engineering education. While experimenting, students are following the “scientific method” and are able to verify theoretical models and learn how to analyze data. For more than 40 years now, computers and instrumentation have been playing an important part in simulation, in data collection and analyses and in the emergence of remote experimentation (RE). In RE physical experimental setups are controlled remotely and data can be automatically collected. More recently, emerging technologies such as virtual and augmented reality with haptic interaction and other sensorial devices are also being used in experimental activities in engineering education. All these resources together integrated in collaborative platforms constitute what is called Online Experimentation (OE).OE, in general, still raises a lot of concerns among science and engineering educators since they are not considered pedagogically as effective as hands-on...
WSIN-2: Industry Workshop - Autograding MATLAB Code - Getting Started with Cody Coursework
Location: PL - Plenary
Chair: Sebastian Gross, The MathWorks GmbH

A brief workshop on creating MATLAB-based course assignments for autograding with Cody Coursework

=========================================

Sebastian Gross studied Electrical Engineering at RWTH Aachen university and received his diploma in 2007. Subsequently, he worked as a scientific researcher and teaching assistant at the same institution and received his PhD in Medical Image Processing in 2014. In 2013, he joined the MathWorks in Munich where he is currently a Senior Customer Success Engineer collaborating with academic customers in education and research projects. Furthermore, he runs workshops and seminars on teaching with MATLAB and Simulink and is involved in pre-university STEM education activities.

WSIN-3: Industry Workshop:
Location: P5 - Parallel 5

Blackboard Ally and ReadSpeaker are working to help instructors worldwide improve the accessibility of course content for their students.

Accessibility to elearning content is a legal and moral requirement for many institutions, but most of them have focused on adaptation of phisical spaces.

Content accessibility not only helps students with special needs.  Every learner has favored methods for obtaining, comprehending, and retaining information. As part of Universal Design for Learning, it aims to help the maximum number of learners comprehend and retain information by appealing to all learning styles.

Both Blackboard Ally and ReadSpeaker integrate with an institution's existing LMS: they complement each other to improve accessibility content, identifying common accessibility issues within course materials and generating a range of more accessible alternatives of the instructor's original content.

 
6:00pm
-
7:00pm
CB1: Tea/Coffee Networking
Location: Networking - Tea/Coffee

Networking event for Workshop registered

7:00pm
-
8:00pm
CE1: Cultural Event: Guided visit to Museo de la Naturaleza y el Hombre

Guided visit to Tenerife for specific registered (100 people maximum ONLY preregistered and confirmed attendees) http://www.educon-conference.org/current/social.php

Date: Wednesday, 18/Apr/2018
8:00am
-
6:00pm
RO2: Registration open
Location: Lobby - Registration
8:30am
-
10:00am
PS1: Opening Ceremony and Plenary Session
Location: PL - Plenary
Chair: Carina González, Universidad de La Laguna

Opening Ceremony of IEEE EDUCON 2018

Keynote Presentation - Coding Playgrounds in Early Childhood Education: the Development of KIBO Robotics and ScratchJr, Prof. Marina Umashi Bers, Tufts University, (USA)

8:30am
-
6:00pm
MIE-2: InnoEnergy
Location: P7 - Parallel 7

Day meeting of the InnoEnergy project and group

10:00am
-
10:30am
CB2: Coffee Break
Location: Lobby - Coffee Breaks
10:30am
-
12:00pm
1A: Collaborative work and Technologies for Engineering Education
Location: P4 - Parallel 4
Chair: Michael Auer, Carinthia Tech Institute
1B: Semantic Web and Ontologies for Learning Systems
Location: P6 - Parallel 6
Chair: David REYMOND, Université de Toulon
1C: Learning Systems Platforms and Architectures
Location: P5 - Parallel 5
Chair: Pedro Plaza Merino, PLAZA ROBOTICA
1D: E·Assessment and new Assessment Theories and Methodologies
Location: P3 - Parallel 3
Chair: Diana Urbano, University of Porto, Portugal
1E: Active learning and Active Methodologies
Location: P2 - Parallel 2
Chair: Henrique Santos, University of Minho
1F: New Frameworks for Engineering Education
Location: P1 - Parallel 1
Chair: Milos (Srecko) Nedeljkovic, University of Belgrade, Faculty of Mechanical Engineering
1G: Knowledge and Competencies in Engineering Education
Location: PL - Plenary
Chair: José Luis Sánchez de la Rosa, Universidad de La Laguna
12:00pm
-
1:30pm
RT1: Round Table: Future Global Computing Education within the Context of CC2020
Location: PL - Plenary
Chair: John Impagliazzo, Hofstra University
Chair: Arnold Neville Pears, Uppsala University
Participants attending the conference roundtable contribute to the Computing Curricula 2020 (CC2020) project effort by engaging in dialogue and debate on the future of computing education on a global scale. The CC2020 project, supported by the Association for Computing Machinery (ACM) and the IEEE Computer Society, aims to generate a futuristic document useful to educational institutions worldwide.  The main objective of the roundtable is to explore key aspects of computing education in 2030. These characteristics could involve degree programs, ways of learning, curricular content, learning tools, or any other aspect that could affect computing education. A secondary objective is to capture innovative ideas for the CC2020 project such as visual representations of computing degree programs and the use of modern tools for program delivery. The overall goal of the roundtable is to generate forward-looking, global content for the CC2020 project. The facilitators of the roundtable will...
1:30pm
-
3:00pm
LB1: Lunch - Ebano Eventos Lounge & Terrace

Plaza del Castillo Negro, Avda. de La Constitución, s/n http://www.educon-conference.org/current/social.php

3:00pm
-
4:30pm
2A: Collaborative work and Technologies for Engineering Education
Location: P4 - Parallel 4
Chair: Charalambos Stephanou Christou, University of Nicosia, Cyprus
2B: Systems and Technologies for Learning
Location: P6 - Parallel 6
Chair: Manuel P. Blázquez-Merino, UNED - Spanish Open University
2C: Data and Learning in Engineering Education
Location: P5 - Parallel 5
Chair: Vasso Stylianou, University of Nicosia
2D: E·Assessment and new Assessment Theories and Methodologies
Location: P3 - Parallel 3
Chair: Manuel Castro, UNED
2E: Active learning and Active Methodologies
Location: P2 - Parallel 2
Chair: Rebecca Strachan, Northumbria University
2F: Gamification tools and frameworks
Location: P1 - Parallel 1
Chair: Matthias Utesch, Staatliche Fach- und Berufsoberschule Technik München und Technische Universität München
2G: Knowledge and Competencies in Engineering Education
Location: PL - Plenary
Chair: Henrique Santos, University of Minho
4:30pm
-
6:00pm
3A: Collaborative work and Technologies for Engineering Education
Location: P4 - Parallel 4
Chair: Barbara Sabitzer, Johannes Kepler Universität Linz
3B: Systems and Technologies for Learning
Location: P6 - Parallel 6
Chair: Shatha AbuShanab, Bonn-Rhein-Sieg University of Applied Science
3C: Data and Learning in Engineering Education
Location: P5 - Parallel 5
Chair: A. Paulino Preciado Babb, University of Calgary
3D: Project and Problem base Learning
Location: P3 - Parallel 3
Chair: Hassan Barada, Khalifa University
3E: Active learning and Active Methodologies
Location: P2 - Parallel 2
Chair: Jibran Khan Yousafzai, American University of Kuwait
3F: Virtual and Remote Labs (V&RL) in Engineering Education
Location: P1 - Parallel 1
Chair: Andrea Schwandt, Bonn-Rhein-Sieg University of Applied Sciences
3G: Knowledge and Competencies in Engineering Education
Location: PL - Plenary
Chair: Veronika Thurner, Hochschule München
8:00pm
-
9:30pm
CE2: Welcome Reception - Auditorio de Tenerife “Adán Martín”

Auditorio de Tenerife “Adán Martín” http://www.educon-conference.org/current/social.php

Date: Thursday, 19/Apr/2018
8:00am
-
6:00pm
RO3: Registration open
Location: Lobby - Registration
8:30am
-
9:59am
MPILAR: PILAR Project - Open Multiplier Event
Location: P7 - Parallel 7
Chair: Christian Kreiter, Carinthia University of Applied Sciences

Open multiplier event of the PILAR federation, an Erasmus Plus project that focuses on the open federation of the VISIR systems in Europe, integrationg activities from BTH (Sweden), University of Deusto (Spain), CUAS (Austria), IPP (Portugal), UNED (Spain), EVM (Spain) and OMNIA (Finland).

During the public presentation the details of the new federation, information and policies will be discussed with the participants to increase the activities and find synergies around Europe, Midlle East and Africa, as well as around the world.

8:30am
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10:00am
SS01A: Gamification of Learning (Gamilearn’18)
Location: P1 - Parallel 1
Chair: Joan Arnedo-Moreno, Fundació per a la Universitat Oberta de Catalunya
The inclusion of game experiences in learning processes has been positively shown as a technique to motivate learners. Thus, experiences are introduced in courses by considering game design principles in non-leisure environments like the course structure layout (gamification or gameful design). This topic has garnered great interest in both academia and industry, as reflected by the amount of academic publications in the recent years, especially those showing case studies, hands-on experiences, or business growth of the enterprises specialized in gamification. This Special Session (Gamilearn’18) aims to cover all aspects of gamification including user studies, design frameworks, techniques and strategies, methodologies, tools and applications, ecosystems, analysis and assessment, personalization approaches, systems integrations, data management, architectures, innovations to market, as well as any work in progress. Our main goal is to bring together stakeholders for exchanging ideas...
SS02: Open Educational Resources
Location: P2 - Parallel 2
Chair: Martín Llamas Nistal, University of Vigo
Open Educational Resources (OER) are teaching, learning and research materials, delivered in any media, that are under public domain or licensed openly, allowing them to be used or adapted by third parties. OER had been developed for more than 15 years in the educational field, based on the principles of open movement and inspired by free software. International institutions such as UNESCO or the European Union are making a major effort to develop this concept, which involves not only a new type of resource, but a model of personal, institutional and gubernamental involvement. OER are seen as an opportunity for teacher innovation through their empowerment as co-creators, who are offered the opportunity to reuse and adapt existing resources. From a practical point of view, the concept of OER is being favored by the development of new applications and solutions that promote the user’s adoption: open formats, open source applications, open licenses such as Creative Commons, social...
SS03: Computational Thinking (CompThink)
Location: P3 - Parallel 3
Chair: Gregorio Robles, Universidad Rey Juan Carlos

The inclusion of computer programming and computational thinking (CT) skills in the school curriculum is one of the main trends in the educational landscape worldwide. The movement to bring these skills to education has been led by different stakeholders, including governments, policy makers, main figures of the software industry, non-profit organizations, educators and families, among others.

This Special Session (CompThink’18) aims to cover all aspects of CT including user studies, design frameworks, techniques and strategies, methodologies, tools and applications, ecosystems, analysis and assessment, personalization approaches, systems integrations, data management, architectures, innovations to market, as well as any work in progress. Our main goal is to bring together stakeholders for exchanging ideas and experiences and encouraging networking between academia, public administrations and industry.

SS04: Inclusion and Diversity in Engineering Education – IDEE'18
Location: P4 - Parallel 4
Chair: Aruquia Peixoto, CEFET/RJ
Engineering should attract, promote, foster and retain talents, considering that individuals are different and they can have characteristics that can require flexibility in the education system in order to guarantee equal opportunities of anyone regardless their gender, race or condition. These characteristics can make the developing of their skills more challenging for the students and also for the educational institutions and their professionals. Some of these characteristics can have a physical reason, such as deafness or blindness, other can be neurological, like autism or attention deficit hyperactivity disorder (ADHD), and other students can be part of groups that are still underrepresented in academia, like women, or they belong to some minorities or ethnical groups. The IDEE’18 at EDUCON 2018 aims to start a discussion and a reflection about the diversity and inclusion in Engineering Education (EE), identifying the problems and proposing solutions. It also wants to create a...
SS05: IT and Engineering Pedagogy” – ITEP'18
Location: P5 - Parallel 5
Chair: Maria Teresa Restivo, Universidade Porto
I t’s a good tradition that, the International Society for Engineering Pedagogy (IGIP), organizes Special Tracks @ EDUCON Conferences – the ITEP series, ITEP’xx. ITEP’18 @ EDUCON 2018 traditionally aims to offer an open discussion and a reflection in the use of Information Technologies in Engineering Education (EE) and their appropriate Pedagogy. It also intends to foster the involvement in continuing education, bridging the gap between higher education and learning on the workplace by also focusing on the IT use in lifelong learning and training. At K-12 level this session intends to evaluate the progress of IT in fostering the engagement of younger people in the field of science, technology, engineering and math (STEM). It is also important to understand and to discuss the role of EE in order to promote the technological, product and industrial innovation, developments for people with special needs, for health and for ageing, not ignoring the Key components of any M2M system within...
SS06: Learning Analytics Trends and Challenges in Engineering Education. SNOLA Special Session
Location: P6 - Parallel 6
Chair: Manuel Caeiro Rodríguez, Universidade de Vigo
Learning analytics brings together a series of methodologies and tools that allow teachers and researchers to obtain a lot of information about the learning of our students from the data collected in learning systems. Thanks to the learning analytics, teachers can carry out a monitoring of the actions in the learning environments, in order to detect students who need attention, problems in the development of lesson plans, difficulties with the resources offered, etc. During the last years, learning analytics has become increasingly present in educational settings, but it is still a recent research field. Techniques, tools and methods are still under development and experimentation in order to apply them in educational environments, also in engineering education. Education in engineering disciplines usually involves practical and collaborative activities, such as team-project development or the use of simulators, that introduce specific conditions and opportunities for the application...
WS9: Workshop: Development of Computing Competencies and the CC2020 Project
Location: PL - Plenary
Chair: John Impagliazzo, Hofstra University
Chair: Arnold Neville Pears, Uppsala University
Participants attending this conference workshop will contribute to the development of the Computing Curricula 2020 (CC2020) project and help to formulate sets of disciplinary relevant competencies in the context of computing. Through the workshop activities, participants will engage in brainstorming activities to formulate competencies relative to the CC2020 project, an endeavor supported by the Association for Computing Machinery (ACM) and the IEEE Computer Society. The interaction among workshop purveyors and participants will draw upon a pioneering curricular document for information technology (IT2017), curricular competency frameworks, and other related documents such as the software engineering competency model (SWECOM). The workshop objective is to ensure that the new CC2020 report provides forward-looking summaries of educational outcomes formulated in terms of functional competencies in computing fields within the international context of computing education on a global...
10:00am
-
10:30am
CB3: Coffee Break
Location: Lobby - Coffee Breaks
10:30am
-
12:00pm
PS2: Plenary Session and Distinguished Award
Location: PL - Plenary
Chair: Martín Llamas Nistal, University of Vigo

Keynote Presentation - Industrial Keynote Presentation - The Golden Rice of ICT in Education, Prof. Daniel Burgos, Universidad Internacional de la Rioja (UNIR), (Spain)

Industrial Keynote Presentation - Low Cost Platforms for EE Education, Mr. Patrick Kane, Cypress

Industrial Keynote Presentation - Helping HE institutions to improve student experience and outcomes, Alex Porras, Spain Director, Blackboard, Antonino Sistac, Director LATAM, pentec ReadSpeaker, Cesar Dominguez, Senior Engineer EMEA, Blackboard

IEEE EDUCON 2018 Meritorious Service Award Presentation - Prof. Henrique Santos, VicePresident of Conferences and Meetings of the IEEE Education Society, (Portugal)

12:00pm
-
1:30pm
RT2: Round Table - Addressing the Gender Gap / Exploring Trust and our Unconscious Bias
Location: PL - Plenary
Chair: Rebecca Strachan, Northumbria University
Chair: Itoro Charles Emembolu, Northumbria University
There is still a large gender gap across the technology, engineering and physical sciences disciplines despite a number of efforts over the past three decades to address this. Creating a more diverse workforce including a better gender balance is important in order to meet the skills need of the future. There is also increasing evidence that organizations with a more diverse workforce are more creative and innovative and ultimately perform better and are more successful. In this Round Table, three women will present their lived experiences of being female in the engineering sector. This will be followed by an interactive session allowing the audience to explore their own unconscious bias and levels of trust. In conclusion, the session will open up to a wider discussion where the audience is invited to give their feedback and contributions to this important issue, and how we should be tackling it as a collective community across the sector. An environment of diversity and inclusion is...
1:30pm
-
3:00pm
LB2: Lunch - Ebano Eventos Lounge & Terrace

Plaza del Castillo Negro, Avda. de La Constitución, s/n http://www.educon-conference.org/current/social.php

3:00pm
-
4:30pm
SS01B: Gamification of Learning (Gamilearn’18)
Location: P1 - Parallel 1
Chair: Alberto Mora Carreño, Open University of Catalonia
The inclusion of game experiences in learning processes has been positively shown as a technique to motivate learners. Thus, experiences are introduced in courses by considering game design principles in non-leisure environments like the course structure layout (gamification or gameful design). This topic has garnered great interest in both academia and industry, as reflected by the amount of academic publications in the recent years, especially those showing case studies, hands-on experiences, or business growth of the enterprises specialized in gamification. This Special Session (Gamilearn’18) aims to cover all aspects of gamification including user studies, design frameworks, techniques and strategies, methodologies, tools and applications, ecosystems, analysis and assessment, personalization approaches, systems integrations, data management, architectures, innovations to market, as well as any work in progress. Our main goal is to bring together stakeholders for exchanging ideas...
SS07A: Evaluating Engineering Competencies
Location: P2 - Parallel 2
Chair: Araceli Queiruga-Dios, University of Salamanca
The change in the educational paradigm over the past few years demands a profound revision of the teaching and learning methodology. This new methodology must be applied in the different scenarios that the technological revolution allows, and should reach a consensus in the way the acquisition of competencies is evaluated at different educational levels. As it is well known, the regulatory framework of the European Higher Education Area has highlighted the need to develop new quality teaching systems, different methodologies, and different educational processes to be used by teams of professors, lecturers and trainers in the universities involved in these changes. This special session will focus on specific ways to evaluate and assess the acquisition of competencies by engineering students. Since current lecturers are much more familiar with the content view, it is a major challenge for us to deal with competencies-oriented assessment goals. The collaboration in this session may...
SS08A: Innovative Pedagogies in Technology Education – IPTE'18
Location: P3 - Parallel 3
Chair: Despo Ktoridou, University of Nicosia
Chair: Elli Doukanari, University of Nicosia

We live and work in a Technology-centric, economic and social changing world. Organizations are becoming more demanding in requesting additional skills beyond specialization from their employees in order to come up with solutions to complex issues. As today’s future graduate technologists are already involved with the demands of this changing Knowledge Age, they need to further develop their knowledge, skills and competencies in order to succeed in their future careers. Unfortunately, these skills are not included in many Higher Technology Education learning outcomes. The question is how can these skills be associated with the educational standards and be effectively integrated in the teaching and learning process. This special session aims to address practices that will help educators and training professionals to equip students with new skills in order to meet the needs of today’ s demanding workplace.

SS09A: Education, Engineering and Microelectronics
Location: P6 - Parallel 6
Chair: Slavka Tzanova, Technical University of Sofia
Microelectronics is the most rapidly developing industry sector in the last decades. We need a new partnership between education and work to address the need of synergy between the education and industry, to foster the development of competencies, technological and entrepreneurial skills for the new jobs. This field ranges over a variety of subjects, includes a large number of disciplines dealing with multimedia presentation of the content, simulations, real problems solving and high-order thinking. On the other hand, there are few individual research teams, laboratories or companies that can reasonably claim to be able to respond to the technological challenges. No one university can afford the necessary infrastructure, clean rooms, technology and experts in all fields of the multidisciplinary micro-/nanoelectronics. The solution is closer cooperation in the university sector and transparency of qualifications and recognition methods. This Special Session aims to discuss the best...
SS10: Multi-Learning: Experiences from the eMadrid Excellence Network
Location: P4 - Parallel 4
Chair: Carlos Delgado Kloos, Universidad Carlos III de Madrid

Learning has had many modifiers due to technology, such as e-learning, m-learning, etc. Also, it has tended to be inclusive in the multiple ways. Multimedia, multimodal, multichannel, multi-scale, multi-language, multi-institution, and for multiple intelligences are ways in which educational technology is applied. In this session of the eMadrid network, we will present how education is embracing technology in multiple ways.

SS11: Applications of Game-Based Learning
Location: P5 - Parallel 5
Chair: Matthias Utesch, Staatliche Fach- und Berufsoberschule Technik München und Technische Universität München
Young adults in our postmodern society are subject to the effects of media and influences of the internet. Young adults view the access to the internet as a substantial part of their society, and in return they feel “left out” if not involved in the social room “internet”. Studies show that a big part of education and learning happens outside of the classroom. Above all, young adults primarily use the Internet for access to knowledge; the online media thus have an educational and political function for the young generation. No wonder that students would rather turn to video games than to learning, as video games create such higher levels of motivation, engagement and satisfaction! Therefore, our educational system is in need to provide more engaging, stimulating scenarios for students in school. Games offer an ‘ice-breaking’ introduction to a new topic and inspire interest in the learner. Games also help to establish a dialogue, break social boundaries, and even encourage personal...
WS10A: Workshop: Publishing Your Scholarship in the IEEE Transactions on Education (Part 1)
Location: PL - Plenary
Chair: Jeffrey Froyd, Texas A&M University
Scholarship in engineering education is shifting and authors seeking to publish their work in engineering education must be prepared to address changing expectations for scholarship. The workshop first introduces expectations for scholarship in a developing field. Second, the session presents the threeareas of scholarship proposed by Ernest Boyer and session participants learn characteristics of manuscripts appropriate for each area of scholarship: Scholarship of Discovery Scholarship of Application Scholarship of Integration. Third, session participants in the workshop will explore how to address review criteria for each area of scholarship, e.g., relevance, intended outcomes, application/instructional design, and findings. Analysis of manuscripts submitted to the IEEE Transactions on Education over the past 30 months suggest thatauthors struggle with how to address these review criteria. The intent of the workshop is to help authors and potential authors prepare manuscripts that...
3:00pm
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5:30pm
STCOM: IEEE EDUCON Steering Committee meeting
Location: P7 - Parallel 7
Chair: Manuel Castro, UNED

IEEE EDUCON Steering Committee meeting, two sessions will be organized:

1. Public session, with all people interested on the Educon management, future organizers and locations, etc. Expected around 60 minutes.

2. Private session, only allowed to the IEEE EDUCON Steering Committee members. Expected around 90 minutes.

4:30pm
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6:00pm
SS01C: Gamification of Learning (Gamilearn’18)
Location: P1 - Parallel 1
Chair: Alberto Mora Carreño, Open University of Catalonia
The inclusion of game experiences in learning processes has been positively shown as a technique to motivate learners. Thus, experiences are introduced in courses by considering game design principles in non-leisure environments like the course structure layout (gamification or gameful design). This topic has garnered great interest in both academia and industry, as reflected by the amount of academic publications in the recent years, especially those showing case studies, hands-on experiences, or business growth of the enterprises specialized in gamification. This Special Session (Gamilearn’18) aims to cover all aspects of gamification including user studies, design frameworks, techniques and strategies, methodologies, tools and applications, ecosystems, analysis and assessment, personalization approaches, systems integrations, data management, architectures, innovations to market, as well as any work in progress. Our main goal is to bring together stakeholders for exchanging ideas...
SS07B: Evaluating Engineering Competencies
Location: P2 - Parallel 2
Chair: Araceli Queiruga-Dios, University of Salamanca
The change in the educational paradigm over the past few years demands a profound revision of the teaching and learning methodology. This new methodology must be applied in the different scenarios that the technological revolution allows, and should reach a consensus in the way the acquisition of competencies is evaluated at different educational levels. As it is well known, the regulatory framework of the European Higher Education Area has highlighted the need to develop new quality teaching systems, different methodologies, and different educational processes to be used by teams of professors, lecturers and trainers in the universities involved in these changes. This special session will focus on specific ways to evaluate and assess the acquisition of competencies by engineering students. Since current lecturers are much more familiar with the content view, it is a major challenge for us to deal with competencies-oriented assessment goals. The collaboration in this session may...
SS08B: Innovative Pedagogies in Technology Education – IPTE'18
Location: P3 - Parallel 3
Chair: Despo Ktoridou, University of Nicosia
Chair: Elli Doukanari, University of Nicosia

We live and work in a Technology-centric, economic and social changing world. Organizations are becoming more demanding in requesting additional skills beyond specialization from their employees in order to come up with solutions to complex issues. As today’s future graduate technologists are already involved with the demands of this changing Knowledge Age, they need to further develop their knowledge, skills and competencies in order to succeed in their future careers. Unfortunately, these skills are not included in many Higher Technology Education learning outcomes. The question is how can these skills be associated with the educational standards and be effectively integrated in the teaching and learning process. This special session aims to address practices that will help educators and training professionals to equip students with new skills in order to meet the needs of today’ s demanding workplace.

SS09B: Education, Engineering and Microelectronics
Location: P6 - Parallel 6
Chair: Slavka Tzanova, Technical University of Sofia
Microelectronics is the most rapidly developing industry sector in the last decades. We need a new partnership between education and work to address the need of synergy between the education and industry, to foster the development of competencies, technological and entrepreneurial skills for the new jobs. This field ranges over a variety of subjects, includes a large number of disciplines dealing with multimedia presentation of the content, simulations, real problems solving and high-order thinking. On the other hand, there are few individual research teams, laboratories or companies that can reasonably claim to be able to respond to the technological challenges. No one university can afford the necessary infrastructure, clean rooms, technology and experts in all fields of the multidisciplinary micro-/nanoelectronics. The solution is closer cooperation in the university sector and transparency of qualifications and recognition methods. This Special Session aims to discuss the best...
SS12: Internet of Things Education (IoT-Edu)
Location: P4 - Parallel 4
Chair: Dario Assante, Università Telematica Internazionale UNINETTUNO
Internet of Things (IoT) is widely considered as the next step towards of the digital society, where objects and people are interconnected and interact through communication networks. IoT not only has a huge social impact, but can also support the employability and boost the competitiveness of companies. It is widely considered as one of the most important key drivers for the implementation of the so-called Industry 4.0 and for the digital transformation of the companies. Relevant impact of this technology is expected in a wide range of sectors. The rapid diffusion of IoT technologies has created an important educational challenge, namely the need to train a large number of professionals able to design and manage IoT based devices, networks and systems for a large number of different sectors. The special session “Internet of Things Education” within the EDUCON 2018 Conference focuses on all the educational activities related to IoT, including academic and VET programs, work-based...
SS13: Technical Didactics Software Engineering (TDSE)
Location: P5 - Parallel 5
Chair: Juergen Mottok, LaS³, ZD.B, OTH Regensburg, Germany

This Special Session (TDSE) within the IEEE EDUCON 2018 Conference aims for the seventh time to foster the discussion on "Experiences in Learning and Teaching Software Engineering" by providing a forum for experiments and experiences and the lessons learned in line with the mission of the Workgroup Technical Didactics Software Engineering.

The mission of the workgroup Technical Didactics Software Engineering is:

• Goal oriented Learning and Teaching Software Engineering

• Evaluating new teaching concepts for Software Engineering

• Transfer of our findings and insights in a better teaching and learning of Software Engineering

WS10B: Workshop: Publishing Your Scholarship in the IEEE Transactions on Education (Part 2)
Location: PL - Plenary
Chair: Jeffrey Froyd, Texas A&M University
Scholarship in engineering education is shifting and authors seeking to publish their work in engineering education must be prepared to address changing expectations for scholarship. The workshop first introduces expectations for scholarship in a developing field. Second, the session presents the threeareas of scholarship proposed by Ernest Boyer and session participants learn characteristics of manuscripts appropriate for each area of scholarship: Scholarship of Discovery Scholarship of Application Scholarship of Integration. Third, session participants in the workshop will explore how to address review criteria for each area of scholarship, e.g., relevance, intended outcomes, application/instructional design, and findings. Analysis of manuscripts submitted to the IEEE Transactions on Education over the past 30 months suggest thatauthors struggle with how to address these review criteria. The intent of the workshop is to help authors and potential authors prepare manuscripts that...
9:00pm
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11:00pm
CE3: Conference Gala Dinner - Real Casino de Tenerife

Plaza de La Candelaria, 12 http://www.educon-conference.org/current/social.php

Date: Friday, 20/Apr/2018
8:00am
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6:00pm
RO4: Registration open
Location: Lobby - Registration
8:30am
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10:00am
4A: Collaborative work and Technologies for Engineering Education
Location: P4 - Parallel 4
Chair: Alaa Ashmawy, American University in Dubai
4B: Systems and Technologies for Learning
Location: PL - Plenary
Chair: Reinhard Langmann, Duesseldorf University of Applied Sciences
4C: Engineering diversity and inclusiveness
Location: P2 - Parallel 2
Chair: Fisnik Dalipi, Linnaeus University
4D: E·Assessment and new Assessment Theories and Methodologies
Location: P3 - Parallel 3
Chair: Alicia García-Holgado, University of Salamanca
4E: Attracting and retaining practices in Engineering Education
Location: P5 - Parallel 5
Chair: Eleni Seralidou, University of Piraeus
4F: Curricula Developments and Project base Learning
Location: P1 - Parallel 1
Chair: Mihaela Sabin, University of New Hampshire
4G: Other Applications in Engineering Education
Location: P6 - Parallel 6
Chair: Leticia Azucena Vaca-Cardenas, Polytechnic School of Chimborazo
8:30am
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6:00pm
MIoE: IoE-EQ
Location: P7 - Parallel 7

Day meeting of the IoE-EQ project and group

10:00am
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10:30am
CB4: Coffee Break
Location: Lobby - Coffee Breaks
10:30am
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12:00pm
PS3: Plenary Session and Educon 2019 presentation
Location: PL - Plenary
Chair: Edmundo Tovar, Universidad Politécnica de Madrid

Keynote Presentation - Reengineering the Advanced Personalized Learning, Prof. José Carlos Quadrado, Instituto Politecnico do Porto (IPP), (Portugal)

Industrial Keynote Presentation - The shoulders of giants – or how to provide climbing aids for students !, Sebastian Gross, The Mathworks, GmbH

IEEE EDUCON 2019 Presentatioon - General co-chair Prof. Alaa K. Ashmawy, School of Engineering at the American University, Dubai, (UAE)

12:00pm
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1:30pm
RT3: Round Table - Gender & Engineering / Influence of companies and technological communities to minimize the gender gap in the STEM field
Location: PL - Plenary
Chair: María de los Angeles Martinez, Tech and ladies
Chair: Carina González, Universidad de La Laguna
Gender inequality is a worldwide problem, but is especially latent in the context of the Science, Technology, Engineering and Mathematics fields especially at university level and thus labor. Low female participation in STEM has been identified as a priority in the European Union. The EU tries to close this gapby developing support programs through various organizations such as EPWS, WITEC and projects as SESTEM (The European Scenery on Gender and STEM), GENDERA good practice (www.gendera.eu), Genset in gender action plans inscience, among others. In 2013, the report "Women in Technology: Leaders of Tomorrow" by The Glass Hammer and sponsored by Accenture, based on interviews with 200 women, but mainly Yorkers technology sector junior or intermediate level worldwide, evident that the number of women in thesector is less than 30 years ago: In the 1980s, women represented a peak of between 35 and 40 percent of the computing and information technology (IT) workforce in the U.S...
1:30pm
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3:00pm
LB3: Lunch - Ebano Eventos Lounge & Terrace

Plaza del Castillo Negro, Avda. de La Constitución, s/n http://www.educon-conference.org/current/social.php

3:00pm
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4:30pm
5B: Systems and Technologies for Learning
Location: PL - Plenary
Chair: Ali M. Al-Bahi, King Abdulaziz University
5C: Open Education and Machine Learning
Location: P2 - Parallel 2
Chair: Manfred Leisenberg, University of Applied Sciences -FHM Bielefeld
5D: E·Assessment and new Assessment Theories and Methodologies
Location: P3 - Parallel 3
Chair: Deolinda Dias Rasteiro, Instituto Superior de Engenharia de Coimbra (Portugal)
5E: Attracting and retaining practices in Engineering Education
Location: P5 - Parallel 5
Chair: Marge Kusmin, Tallinn University
5F: Games Engineering
Location: P1 - Parallel 1
Chair: Samuel Anbahan Ariadurai, The Open University of Sri Lanka
5G: Lifelong Learning, Special Needs and Non-Traditional Students
Location: P4 - Parallel 4
Chair: Aruquia Peixoto, CEFET/RJ
 
4:30pm
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6:00pm
PS4: Plenary Session, Awards Session and Closing Ceremony
Location: PL - Plenary
Chair: Manuel Castro, UNED

Keynote presentation - Think like an Engineer, Prof. Claudia Urrea, MIT, (USA) 

Industrial Keynote - The P1876™standardization process for online laboratories: the scope, the purpose and the progress - Professor Hamadou Saliah-Hassane (Chair of the P1876™ WG and Chair of Education Society Standards Committee), TELUQ, (Canada) and Dr Elio San Cristóbal, UNED, (Spain).

Awards Session of IEEE EDUCON 2018 - Prof. Ernesto Pereda, Doctoral School Director, Universidad de La Laguna, (Spain)

Closing Ceremony of IEEE EDUCON 2018

Date: Saturday, 21/Apr/2018
8:00am CO2: Guided visit to Las Cañadas del Teide including visit of the Teide Observatory (only confirmed registered)

Trip included in the conference registration (only for 100 confirmed registered attendees) http://www.educon-conference.org/current/social.php


 
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