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16 SES 08 B
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16. ICT in Education and Training
Paper Digital Orphanhood. A Systematic Review of the Landscape of the Digital Citizenship and Civic Outcomes in Latin America University of Bath, United Kingdom Presenting Author:The relationship between digital citizenship and civic outcomes remains understudied in the Latin American context. This gap is often attributed to the persistent digital divide across the region, where essential digital literacy skills are unevenly developed. For this reason, the main objective of this systematic literature review is to examine the relationship between digital literacy skills and citizenship in Latin America by answering the following questions: 1. What does existing evidence reveal about the relationship between digital literacy skills and digital citizenship in Latin America? 2. How has digital literacy skills and citizenship been conceptualized and measured? 3. What contextual factors influence this relationship? 4. How are these relationships addressed from an educational perspective? The theoretical framework is based in the digital divides suggested by Van Dijk (2005) and Warschauer (2004) that reinforces existing systematic inequalities. Regarding the concept of Digital Citizenship, the framework of Choi (2017) and the International Civics ans Citizensip Studies (ICCS) were used to frame the concept in the Latin American context. The study followed the PRISMA 2020 protocol for research methods, and databases such as Scopus, EBSCO, Web of Science, ScienceDirect, ERIC, SciELO, Redalyc, and Latindex were used to retrieve studies published between 2000 and 2025. This process led to the selection of 63 studies, from which three main themes were identified: digital divide and skills, digital literacy and citizenship, and digital citizenship and civic education. The results indicate that the digital divide remains a persistent issue directly affecting the development of digital literacy skills across the region, a situation that became more evident after the COVID-19 pandemic. A lack of digital literacy skills consequently has a negative impact on digital citizenship and civic outcomes. The Latin American context faces a scenario of “digital orphanhood,” a condition in which individuals lack meaningful guidance from government, institutions and other agents for critical and purposeful digital inclusion and engagement. The findings suggest an urgent need for holistic and interdisciplinary action by governments, institutions, and other stakeholders to foster effective interventions across the region. Methodology, Methods, Research Instruments or Sources Used This systematic literature review followed the PRISMA protocol to ensure transparent and reproducible reporting of the review process (Page et al. 2021). This protocol was chosen in order to minimize the risk of bias through the standardization process suggested by it. A PECOC (Population, Exposure, Comparator, Outcomes, Context) hybrid framework guided the conceptualization and eligibility criteria, adapting PICO for the qualitative and mixed-methods focus on digital phenomena (Higgins and Thomas 2024). The PECOC framework structured the review as follows: Population included students, teachers, and young adults in Latin American countries; Exposure focused on digital skills, digital citizenship, and civic engagement (e.g., online participation, political expression); Comparator addressed evidence gaps such as lower digital engagement or cross-country contrasts; Outcomes encompassed digital literacy skills, civic knowledge, attitudes, participation behaviours, and equity factors; Context emphasized educational settings, although not exclusively (school, university); eligible study designs were quantitative, mixed-methods, and qualitative. Inclusion criteria required studies on Latin American populations (students, teachers, young adults), phenomena related to digital divide, literacy, citizenship, or civic engagement, outcomes on civic knowledge/attitudes/behaviors/equity, published in English, Spanish, or Portuguese from 2000 to 2025, from databases like Scopus, Web of Science, ERIC, ScienceDirect, SciELO, Redalyc, and Latindex. This process was reinforced with the use of AI tools such as Elicit (2025) and ScienceDirect IA (Elsevier 2025) as well as citation searching from similar literature reviews and meta-analysis found along the process. Exclusion criteria eliminated non-Latin American samples, opinion pieces, editorials, conference abstracts without data, duplicates, inaccessible full texts, or non-empirical works. Searches used core keywords across categories in both English and Spanish. Titles and abstracts were screened for relevance, followed by full-text review against PECOC criteria; the process was done through COVIDENCE (Veritas Health Innovation 2025) and adhered to PRISMA flow for identification, screening, eligibility, and inclusion. From the extracted data across 63 included studies (spanning 2009–2025, various methods), final synthesis drew on qualitative, quantitative, and mixed-methods evidence cataloged in the analysis database. Data were extracted on study characteristics, methods, key results, conclusions, limitations, and themes using a standardized excel spreadsheet. Due to heterogeneity, narrative synthesis organized findings thematically: digital divide and literacy skills, digital literacy skills and citizenship, and digital citizenship and civic outcomes. Conclusions, Expected Outcomes or Findings After the systematic review of 63 studies from the Latin American context, the scenario remains unclear. The digital divide is still threatening the inclusion of marginalized and vulnerable populations, especially those from isolated communities, older generations and low-SES. Consequently, it is clear that, in Latin America, digital literacy skills are understood as the capacity to critically navigate and process the information in virtual spaces in accordance with the definitions of Van Dijk (2005) and Warschauer (2004). Regarding digital citizenship, the concept also remains homogenous across the region, referring to the individuals that engage civically and politically in the online mediated spaces with often offline repercussions. The relationship between digital literacy skills and digital citizenship is significant. According to the analysed papers, an essential aspect to effectively become a digital citizen are the digital competencies. This relationship is often influenced by contextual factors such as socioeconomic status, family education, teacher preparation, policy effectiveness and institutional support. This demands a holistic actionable approach across the whole region. From an educational perspective, several studies indicated that strong teacher training in ICTs accompanied by adequate pedagogical techniques, in addition to school climate, digital mediated environments and participative learning positively influence digital citizenship and civic outcomes in students from different levels as well as teachers. However, data and studies on the influence of education in the intersection of digital citizenship and civic outcomes are limited and therefore not generalizable to the whole region, thus representing a gap in this context. A robust instrument to measure digital citizenship and civic outcomes in educational settings is needed as well as updated representative data from most countries to provide a more significant diagnostic for the region in order to inform actionable public policy interventions. References Cazorla-Martín, Ángel, Juan Montabes-Pereira, and Mateo Javier Hernández-Tristán. 2023. ‘Political Disaffection and Digital Political Participation in Latin America: A Comparative Analysis of the Period 2008–2020’. Societies 13(3):59. doi:10.3390/soc13030059. Choi, Moonsun. 2016. ‘A Concept Analysis of Digital Citizenship for Democratic Citizenship Education in the Internet Age’. Theory & Research in Social Education 44(4):565–607. doi:10.1080/00933104.2016.1210549. OECD. 2019. Shaping the Digital Transformation in Latin America: Strengthening Productivity, Improving Lives. OECD. OECD. 2020. Leveraging the Impact of New Technologies in Latin America. doi:10.1787/0de72729-en. OECD. 2023. Skills in Latin America: Insights from the Survey of Adult Skills (PIAAC). OECD Skills Studies. OECD Publishing. Scheerder, Anique, Alexander Van Deursen, and Jan Van Dijk. 2017. ‘Determinants of Internet Skills, Uses and Outcomes. A Systematic Review of the Second- and Third-Level Digital Divide’. Telematics and Informatics 34(8):1607–24. doi:10.1016/j.tele.2017.07.007. Schulz, Wolfram, John Ainley, Cristián Cox, and Tim Friedman. 2018. Young People’s Views of Government, Peaceful Coexistence, and Diversity in Five Latin American Countries: IEA International Civic and Citizenship Education Study 2016 Latin American Report. Cham: Springer International Publishing. Schulz, Wolfram, John Ainley, Julian Fraillon, Bruno Losito, Gabriella Agrusti, Valeria Damiani, and Tim Friedman. 2025. Education for Citizenship in Times of Global Challenge: IEA International Civic and Citizenship Education Study 2022 International Report. Cham: Springer Nature Switzerland. UNESCO. 2023. ‘UNESCO Calls for Action in the Education Sector Following the Low Results of Latin America and the Caribbean in PISA 2022’. https://www.unesco.org/en/articles/unesco-calls-action-education-sector-following-low-results-latin-america-and-caribbean-pisa-2022. United Nations Development Programme. 2023. LEARNING FROM INNOVATION IN LATIN AMERICA AND THE CARIBBEAN. DIGITALIZATION AS A DRIVER OF INCLUSION. https://www.undp.org/sites/g/files/zskgke326/files/2023-11/acclabs_4-en.pdf. Van Dijk, Jan, and Kenneth Hacker. 2003. ‘The Digital Divide as a Complex and Dynamic Phenomenon’. The Information Society 19(4):315–26. doi:10.1080/01972240309487. Warschauer, Mark. 2004. Technology and Social Inclusion: Rethinking the Digital Divide. The MIT Press. Cambridge: The MIT Press. World Bank. 2022. INTERNET ACCESS AND USE IN LATIN AMERICA AND THE CARIBBEAN - FROM THE LAC HIGH FREQUENCY PHONE SURVEYS 2021. Vol. 1533. OECD Economics Department Working Papers. 1533. OECD Economics Department Working Papers. doi:10.1787/5080f4b6-en. 16. ICT in Education and Training
Paper Investigating the Impact of Digitally Enhanced Collaborative Storytelling on Vocabulary Enhancement of Young EFL Learners 1: Sev Primary School, Turkey (Türkiye); 2: Istanbul Beykent University, Turkey (Türkiye) Presenting Author:Vocabulary development plays a central role in English as a Foreign Language (EFL) learning, particularly in the early school years when fundamental language skills are established. In primary EFL classrooms, vocabulary knowledge is closely related to learners’ ability to comprehend meaning, communicate effectively, and actively participate in classroom interaction (Tragant, 2015). For this reason, vocabulary instruction remains an essential component of language teaching in primary education. In parallel with shifts toward more interactive and learner-centered approaches, collaborative learning has become an increasingly prominent pedagogical strategy in primary school contexts. Collaborative learning emphasizes shared responsibility, interaction, and mutual engagement among learners, creating learning environments in which students actively participate in meaning-making processes (Laal, 2013). In EFL settings, collaborative techniques are particularly beneficial for vocabulary learning, as they encourage meaningful language use through peer interaction and joint language production. Alongside this pedagogical shift, digital technologies have begun to significantly influence the planning and implementation of educational activities in primary schools. As digital media has transformed how, when, and where learning takes place, instructional practices have increasingly moved beyond traditional formats (Liu & Moeller, 2019). Within this context, collaborative storytelling has emerged as a pedagogical approach that integrates digital support with collaborative learning. Digitally enhanced collaborative storytelling allows learners to create shared narratives using digital tools while employing target vocabulary in meaningful and communicative contexts. Collaborative storytelling offers a supportive environment for vocabulary learning by embedding target words within shared narratives and encouraging learners to actively use vocabulary through interaction, negotiation of meaning, and joint language production. Despite these pedagogical developments, there is still limited classroom-based research examining the effects of digitally enhanced collaborative storytelling on young EFL learners’ vocabulary enhancement, particularly at the primary school level. Addressing this gap, the present study investigates the impact of digitally enhanced collaborative storytelling on third-grade EFL students’ vocabulary enhancement. The study is guided by the following research questions: Methodology, Methods, Research Instruments or Sources Used This study adopts a mixed-methods, quasi-experimental pretest–posttest design to investigate the impact of digitally enhanced collaborative storytelling on vocabulary enhancement among young EFL learners. The research is conducted in a private primary school in Istanbul, Türkiye, where English is taught as a foreign language from early grades. Participants consist of 48 third-grade students aged between 9 and 10 years, drawn from two intact classes. One class is assigned as the experimental group, while the other serves as the control group. Both groups follow the same English curriculum and are taught by the same teacher to ensure consistency in instructional practices and classroom management. The experimental group participates in digitally enhanced collaborative storytelling activities implemented over a five-week period. During these activities, students work in small groups to collaboratively plan, construct, and present shared stories using digital tools such as Book Creator, Canva, Storybird, and Draw and Tell. The storytelling tasks are designed to encourage interaction, shared decision-making, and active use of target vocabulary within meaningful narrative contexts. The control group follows the regular curriculum and does not engage in collaborative digital storytelling activities. Quantitative data are collected through vocabulary pre-tests and post-tests administered to both groups before and after the intervention. The tests measure both receptive and productive dimensions of vocabulary enhancement. In the receptive stage, students indicate whether they recognize each target word. In the productive stage, students who recognize a word are asked to use it in a sentence. Target vocabulary items are selected from the coursebook units covered during the intervention period. Qualitative data are collected through systematic teacher observation notes recorded throughout the implementation process. These observations focus on classroom interactional patterns, collaborative behaviors, and students’ use of target vocabulary during storytelling activities, as well as during regular instructional practices. Quantitative analyses are conducted to examine changes in vocabulary enhancement over time and differences between the experimental and control groups. Prior to inferential analysis, data are examined for underlying assumptions. If assumptions are met, a two-way mixed analysis of variance (ANOVA) may be employed to examine the effects of time and instructional condition. When assumptions are not fully met, alternative appropriate statistical procedures are considered. Qualitative data are analyzed thematically, and findings from both quantitative and qualitative strands are integrated to provide a comprehensive understanding of how classroom interactional processes relate to vocabulary enhancement outcomes. Conclusions, Expected Outcomes or Findings As the study is ongoing at the time of submission, final results are not yet available. However, based on the study design and classroom observations conducted during the implementation phase, several expected outcomes and contributions can be outlined. It is anticipated that students who participate in digitally enhanced collaborative storytelling activities will demonstrate greater vocabulary enhancement than those receiving non-collaborative instruction, particularly in terms of productive vocabulary use. Embedding target words within shared narratives is expected to provide learners with increased opportunities for meaningful use, repetition, and contextualized practice, which are essential for vocabulary development in early EFL learning. From a qualitative perspective, the study is expected to reveal interactional patterns that help explain potential quantitative differences. Collaborative storytelling activities are anticipated to promote peer scaffolding, negotiation of meaning, shared sentence construction, and increased engagement with target vocabulary. Such interactional behaviors may illustrate how collaborative and digitally supported tasks create supportive conditions for vocabulary learning beyond individual practice. Methodologically, the study is expected to demonstrate the value of mixed-methods approaches in primary EFL research by linking vocabulary learning outcomes with classroom interactional processes. Integrating quantitative and qualitative data allows for a more comprehensive understanding of not only whether vocabulary enhancement occurs, but also how it is shaped through interaction and collaborative task design. Pedagogically, the anticipated findings may offer practical implications for primary school EFL teachers and curriculum designers by highlighting the potential of digitally enhanced collaborative storytelling as an instructional approach for vocabulary development. The study may inform decisions related to task design, the integration of digital tools, and the balance between receptive and productive vocabulary instruction. Overall, the research aims to contribute to discussions on technology-enhanced collaborative learning and vocabulary development in early EFL contexts, with implications for similar primary language education settings. References Laal, M. (2013). Collaborative learning: Elements. Procedia – Social and Behavioral Sciences, 83, 814–818. https://doi.org/10.1016/j.sbspro.2013.06.153 Liu, M., & Moeller, A. J. (2019). Digital storytelling: Facilitating language learning through narrative and technology. Foreign Language Annals, 52(3), 522–540. https://doi.org/10.1111/flan.12416 Tragant, E., Marsol, A., Serrano, R., & Llanes, À. (2016). Vocabulary learning at primary school: A comparison of EFL and CLIL. International Journal of Bilingual Education and Bilingualism, 19(5), 579–599. https://doi.org/10.1080/13670050.2015.1035227 16. ICT in Education and Training
Paper From GenAI Use to Critical Thinking: A Two-Iteration DBR Validation of a Six-Dimension Model Integrated with 4C/ID in Higher Education Universidad de Extremadura, Spain Presenting Author:The use of generative Artificial Intelligence (GenAI) in European Higher Education is reshaping teaching, learning, and assessment practices. Alongside clear opportunities (e.g., writing support, personalised tutoring, and ideation), substantial educational risks are emerging: the outsourcing of reasoning, the weakening of academic authorship, over-reliance on plausible yet inaccurate outputs, and the erosion of students’ epistemic agency. In this context, the challenge is no longer whether GenAI should be used, but rather how to design learning situations that compel students to think critically with and about GenAI. This paper presents the early-stage project PID2024-157674NB-I00 DIDACT.AI (funded by MICIU/AEI/10.13039/501100011033 and ERDF, EU), which aims to design and validate a transferable didactic model for teaching critical thinking in university settings where GenAI is part of the learning ecosystem. The project is structured around four research questions: (1) What beliefs and expectations do university teachers and students hold regarding the potential and limitations of GenAI for teaching and learning? (2) What kinds of GenAI-related learning tasks are currently being proposed and how are they being assessed? (3) Can a didactic model be designed and empirically validated to foster critical thinking when students use GenAI? (4) How can Open Educational Resources (OER) support faculty professional development for implementing this model? The core innovation of DIDACT.AI is a didactic model of critical thinking with GenAI, operationalised through six pedagogical dimensions that position GenAI as an «object of scrutiny» and a «tool under pedagogical control», rather than a substitute for thinking: (1) Interrogation: posing questions that challenge assumptions, limits, and conditions of validity in GenAI outputs; (2) Comparison: contrasting GenAI responses with one another, with academic sources, and with expert knowledge; (3) Critical dialogue: sustaining argumentative interaction with GenAI and among peers, making reasons, evidence, and counterarguments explicit; (4) Verification: checking facts, references, data, bias, and informational traceability, and judging reliability; (5) Personal re-elaboration: transforming outputs into one’s own work through conceptual contribution, contextualisation, and justification; and (6) Reflection: metacognitive examination of decisions, biases, ethics of use, authorship, learning, and quality criteria. These dimensions are integrated into task sequences and assessment criteria intended to make critical thinking visible and assessable. The European relevance of the project lies in addressing shared concerns across the European Higher Education Area (e.g., integrity, transparency, equity, and critical literacy) and in pursuing transferable outcomes through inter-institutional comparison and the development of OER to support adoption across diverse European universities. Methodology, Methods, Research Instruments or Sources Used DIDACT.AI adopts Design-Based Research (DBR) because it is well suited to building and improving educational interventions in real-world settings through iterative cycles of analysis–design–evaluation, while simultaneously generating practical artefacts and transferable knowledge. The empirical programme comprises four studies. Study 1 (beliefs and subjectivities; sequential explanatory mixed methods). Separate questionnaires for teachers and students (closed-ended items and Likert scales on acceptance, usefulness, trust, uses, and ethical/pedagogical concerns), followed by focus groups structured around experience, perceived impact, expectations, and ethical dilemmas; thematic analysis and triangulation across data sources and universities. Study 2 (GenAI-related tasks and assessment; multiple case study). Selection of 9–15 courses across the three universities; instruments include an observation/analysis protocol for the physical/virtual classroom and GenAI-related tasks, teacher interviews, a post-task student questionnaire, and assessment evidence (rubrics/criteria and grades); cross-case triangulation. Study 3 (model validation; two-iteration DBR with a cluster stepped-wedge design). The didactic artefact will be implemented across two DBR iterations, integrating the 6D model with the 4C/ID approach for the instructional design of complex tasks. Effectiveness and implementation will be evaluated through a cluster stepped-wedge design (e.g., groups/classes or courses as clusters), with the intervention introduced in a staggered manner. Data sources will be combined: (a) learning indicators aligned with 6D; (b) dimension-level fidelity analyses; (c) analyses of learning artefacts (prompts, comparisons, verifications, re-elaborations, reflections); and (d) teacher interviews to account for conditions, adaptations, and barriers. The resulting evidence will inform redesign between iterations and the derivation of transfer-oriented principles. (This formulation refines the pilot envisaged in the initial plan.) Study 4 (transfer; OER and faculty development). Co-creation and iterative evaluation of OER/training courses using a rubric based on UNE 71362:2020 and usability/satisfaction measures; publication on the DIDACT.IA portal. Conclusions, Expected Outcomes or Findings As the project is at an early stage, we report expected outcomes focused on the validation and refinement of the model. DIDACT.AI seeks to generate evidence on how, and under what conditions, a six-dimension framework can transform GenAI use into a formative practice for critical thinking rather than an outsourcing of judgement. Four main contributions are anticipated: (a) An ecologically validated didactic model: an operational definition of each dimension with observable performance indicators (e.g., quality of verification, rigour of source comparison, argumentative density, degree of re-elaboration, and metacognitive reflection), enabling its adoption as a shared framework for instructional design and assessment. (b) Transfer-oriented design principles: identification of the most productive combinations and sequences of dimensions depending on task type, disciplinary domain, and modality (face-to-face/online), including enabling conditions (scaffolds, prompts, traceability requirements) as well as barriers (workload, resistance, and assessment ambiguity). (c) Assessment instruments: rubrics and criteria that shift the focus from the «final text» to evidence of the critical process (verification, comparison with sources, justification, and self-regulation), strengthening sustainable assessment practices within the European Higher Education Area. (d) A European scalability strategy through OER: a package of open resources and faculty-development materials grounded in the model, designed to facilitate replication across universities and to contribute to a shared European knowledge base on didactics for critical thinking with GenAI. References Andreucci-Annunziata, P., Riedemann, A., Cortés, S., Mellado, A., del Río, M. T., & Vega-Muñoz, A. (2023). Conceptualizations and instructional strategies on critical thinking in higher education: A systematic review of systematic reviews. Frontiers in Education, 8. https://doi.org/10.3389/feduc.2023.1141686 Area Moreira, M. (2024). Luces y sombras de la IA en la educación superior: Didáctica para el pensamiento crítico. https://riull.ull.es/xmlui/handle/915/40470 Bond, M., Khosravi, H., De Laat, M., Bergdahl, N., Negrea, V., Oxley, E., Pham, P., Chong, S. W., & Siemens, G. (2024). A meta systematic review of artificial intelligence in higher education: A call for increased ethics, collaboration, and rigour. International Journal of Educational Technology in Higher Education, 21(1), 4. https://doi.org/10.1186/s41239-023-00436-z Dikilitaş, K., Klippen, M. I. F., & Keles, S. (2024). A Systematic Rapid Review of Empirical Research on Students’ Use of ChatGPT in Higher Education. Nordic Journal of Systematic Reviews in Education, 2. https://doi.org/10.23865/njsre.v2.6227 European Commission: Directorate-General for Education, Youth, Sport and Culture. (2022). Ethical guidelines on the use of artificial intelligence (AI) and data in teaching and learning for educators. Publications Office of the European Union. https://data.europa.eu/doi/10.2766/153756 Facione, P. A. (1990). Critical Thinking: A Statement of Expert Consensus for Purposes of Educational Assessment and Instruction. Research Findings and Recommendations. American Philosophical Association. https://eric.ed.gov/?id=ED315423 Hemming, K., Haines, T. P., Chilton, P. J., Girling, A. J., & Lilford, R. J. (2015). The stepped wedge cluster randomised trial: Rationale, design, analysis, and reporting. BMJ, 350, h391. https://doi.org/10.1136/bmj.h391 Lee, D., Arnold, M., Srivastava, A., Plastow, K., Strelan, P., Ploeckl, F., Lekkas, D., & Palmer, E. (2024). The impact of generative AI on higher education learning and teaching: A study of educators’ perspectives. Computers and Education: Artificial Intelligence, 6, 100221. https://doi.org/10.1016/j.caeai.2024.100221 Merriënboer, J. J. G. van, Kirschner, P. A., & Frèrejean, J. (2025). Ten steps to complex learning: A systematic approach to four-component instructional design (Fourth edition). Routledge. https://doi.org/10.4324/9781003322481 Muñoz Martínez, C., Roger-Monzo, V., & Castelló-Sirvent, F. (2025). Generative AI and critical thinking in online higher education: challenges and opportunities. RIED-Revista Iberoamericana de Educación a Distancia, 28(2), 233-273. https://doi.org/10.5944/ried.28.2.43556 UNESCO. (2023). Guidance for generative AI in education and research. United Nations Educational, Scientific and Cultural Organization. https://doi.org/10.54675/EWZM9535 16. ICT in Education and Training
Paper Digital Crutch or Jet Engine? An Ongoing Cross-Contextual Cyberpsychological Exploration of High School Students’ Perceptions of Generative AI 1: Istanbul Provincial Directorate of National Education, Turkey (Türkiye); 2: Marmara University; 3: Akbaba Anatolian High School, Istanbul (Akbaba Anadolu Lisesi); 4: Bogazici Girl Anatolian Imam Hatip High School (Bogazici Kız Anadolu Imam Hatip Lisesi); 5: Akbaba Anatolian High School, Istanbul (Akbaba Anadolu Lisesi) Presenting Author:The rapid expansion of Generative Artificial Intelligence (GenAI) tools such as ChatGPT and Gemini is transforming learning practices across European secondary education systems. While policy frameworks increasingly emphasize the potential of GenAI to enhance personalization, efficiency, and learner autonomy, parallel concerns have emerged regarding cognitive dependency, surface learning, and the weakening of students’ self-regulatory capacities (Baidoo-Anu & Ansah, 2023; Kasneci et al., 2023). These tensions are particularly pronounced at the high school level, where learners are still developing academic habits, epistemic responsibility, and educational identities (Rubie-Davies, 2006). Despite this, empirical research on GenAI has largely focused on higher education, leaving adolescents’ experiences underexplored (Crompton & Burke, 2023). This study contributes to this gap by examining how high school students across diverse European contexts perceive and integrate GenAI into their learning processes. The guiding research question is: How do secondary school students in different European educational contexts conceptualize and emotionally experience GenAI use, and how do these perceptions relate to their self-reported learning behaviors? Rather than assuming homogeneous effects, the study adopts a cross-contextual and cyberpsychological perspective, foregrounding students’ subjective interpretations of GenAI as a learning tool. The theoretical framework integrates two complementary strands. First, an adapted version of Kirkpatrick’s evaluation model is employed to distinguish analytically between (a) emotional reactions to GenAI use, (b) perceived learning processes, and (c) self-reported behavioral adaptations (Kirkpatrick & Kirkpatrick, 2006). These dimensions are not treated as indicators of a single latent construct; instead, they are conceptualized as theoretically distinct yet interacting facets of learners’ engagement with GenAI. This approach responds to methodological critiques in educational technology research that caution against over-aggregation of heterogeneous constructs under global indices of “effectiveness” (Pavlik, 2023). Second, the study is grounded in cyberpsychological theory, which conceptualizes digital learning environments as spaces where agency, dependency, and identity are continuously negotiated (Suler, 2016). From this perspective, students’ engagement with GenAI is understood not merely as tool use, but as a psychologically and socially situated process shaped by emotional ambivalence, perceived responsibility, and future-oriented concerns. This framing aligns with recent European discussions on human-centered and ethically grounded AI integration in education (European Commission, 2022; Holmes & Miao, 2023). To make students’ overarching orientations toward GenAI analytically visible, the study introduces the heuristic metaphor of “Jet Engine” versus “Digital Crutch.” This metaphor is explicitly positioned as a descriptive cognitive anchor, capturing dominant mental representations rather than serving as a diagnostic or evaluative classification. Importantly, the framework does not assume a binary opposition; instead, it conceptualizes GenAI engagement as a continuum of profiles, allowing for simultaneous experiences of empowerment and dependency. Such continuum-based interpretations are increasingly advocated in recent GenAI and learning research to reflect learners’ ambivalent and non-linear relationships with emerging technologies (Kasneci et al., 2023). The European and international contribution of this study lies in its focus on cross-contextual sense-making rather than premature cross-national comparison. By situating students’ perceptions within varied educational cultures and policy environments, the framework highlights how GenAI engagement is shaped by contextual factors such as assessment pressure, institutional norms, and future imaginaries. In doing so, the study complements large-scale policy and system-level analyses by providing a learner-centered, theoretically grounded perspective on GenAI integration in secondary education (Coryton, 2024). Overall, the contribution of this study is conceptual rather than confirmatory. It advances a theoretically coherent framework for understanding adolescents’ evolving relationships with GenAI, emphasizing emotional ambivalence, agency, and contextual embeddedness. By doing so, it offers a cautious yet timely contribution to European debates on responsible, inclusive, and developmentally sensitive uses of Generative AI in education. Methodology, Methods, Research Instruments or Sources Used The study adopts a mixed-methods concurrent triangulation design (Creswell & Plano Clark, 2018) and represents the first phase of an ongoing, multi-stage research program examining high school students’ perceptions and experiences of Generative Artificial Intelligence (GenAI) in learning contexts. Quantitative and qualitative data were collected in parallel to capture complementary dimensions of students’ cyberpsychological engagement with GenAI, while framing the present phase as interim and exploratory. Quantitative Component Quantitative data were collected through an online survey administered to 133 high school students from five European countries (Portugal, Türkiye, Spain, Germany, and Moldova) via an established eTwinning partner school network. This recruitment strategy ensured procedural consistency and facilitated cross-border access, while implying uneven country-level sample sizes at the current stage. Accordingly, the study does not aim nationally representative or confirmatory cross-cultural comparisons in Phase-1. The survey instrument was structured around three analytically independent dimensions derived from an adapted Kirkpatrick evaluation framework: (a) emotional reactions to GenAI use, (b) perceived learning processes, and (c) self-reported behavioral adaptations (Kirkpatrick & Kirkpatrick, 2006). These dimensions were conceptualized as distinct yet interacting cyberpsychological facets rather than indicators of a single latent construct. Consequently, the present phase does not aim psychometric scale development or validation. To elicit students’ dominant mental representations of GenAI, a single forced-choice metaphor contrasting GenAI use as a “Jet Engine” versus a “Digital Crutch” was included as a descriptive cognitive anchor. This item was not intended as a diagnostic or inferential measure and was not subjected to psychometric validation in Phase-1; convergent validation with multi-item constructs (e.g., critical AI literacy and self-regulation) is planned for later phases. Survey items underwent translation and peer review by bilingual educators to ensure linguistic clarity. However, full back-translation procedures, measurement invariance testing, and factor-analytic validation were deliberately deferred to Phase-2 due to sample size constraints and the exploratory focus of the current stage. Quantitative analyses relied on descriptive statistics and exploratory inferential techniques. Qualitative Component The qualitative component consisted of semi-structured phenomenological interviews conducted with 22 high school students (grades 9–10) in Istanbul, providing an in-depth metropolitan case study. Interview data were analyzed using inductive thematic analysis (Braun & Clarke, 2013), followed by phenomenological refinement to identify experiential patterns. Inter-rater reliability reached 90% agreement between independent coders. Qualitative findings are interpreted as contextual insights rather than cross-cultural evidence, with qualitative expansion to additional European contexts planned in later phases. Conclusions, Expected Outcomes or Findings The study aims to provide an exploratory, conceptually grounded overview of how high school students across Europe experience and interpret Generative Artificial Intelligence (GenAI) in learning contexts. In the current phase, the study is expected to reveal differentiated patterns in students’ emotional reactions, perceived learning processes, and self-reported behavioral adaptations associated with GenAI use. Rather than producing definitive causal claims, these outcomes are intended to provide an empirically grounded snapshot of adolescents’ evolving relationships with GenAI. It is anticipated that a majority of students will perceive GenAI as a learning facilitator that enhances efficiency and task completion, while a meaningful subgroup will simultaneously express concerns related to cognitive dependency, superficial engagement, and diminished effort-based learning (Baidoo-Anu & Ansah, 2023; Kasneci et al., 2023). This coexistence of positive and critical orientations is expected to manifest as emotional ambivalence, reflecting the tension between perceived empowerment and ethical or epistemic unease, a phenomenon increasingly documented in cyberpsychological studies of digital learning environments (Suler, 2016; Pavlik, 2023). It is expected to reveal cross-contextual differences in students’ perceptions of GenAI that relate more to localized educational pressures and institutional norms than to national characteristics, supporting context-sensitive interpretations rather than cross-national causal claims (Coryton, 2024). As the research progresses and more robust instruments are applied, it aims to identify nuanced learner engagement profiles that reflect simultaneous agency and dependency, reframing the “Jet Engine” versus “Digital Crutch” metaphor as a continuum of GenAI use in line with profile-based approaches in educational technology research (Wang et al., 2024). The expected contribution of the study lies in informing European discussions on responsible, human-centered GenAI integration in secondary education by foregrounding students’ voices, emotional experiences, and contextual embeddedness, while laying the groundwork for more robust confirmatory analyses in later stages (European Commission, 2022; Holmes & Miao, 2023). References Baidoo-Anu, D., & Ansah, L. O. (2023). Education in the era of generative artificial intelligence (AI): Understanding the potential benefits of ChatGPT in promoting teaching and learning. Journal of AI, 7(1), 52-62. https://doi.org/10.61969/jai.1337500 Braun, V., & Clarke, V. (2013). Successful qualitative research: A practical guide for beginners. SAGE Publications. Coryton, D. (2024). PISA 2022: Measuring the world's education systems after COVID. Education Journal Review, 30(1). Creswell, J. W., & Plano Clark, V. L. (2018). Designing and conducting mixed methods research (3rd ed.). SAGE Publications. 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