Conference Agenda

Session
30 SES 06 B (OFFSITE): Learning with Plants in ESER
Time:
Wednesday, 28/Aug/2024:
13:45 - 15:15

Session Chair: Elsa Lee
Location: OFFSITE VENUE, details tbc


Paper Session

Presentations
30. Environmental and Sustainability Education Research (ESER)
Paper

The Impact of Plant-Based Online Cooking Workshops on Parents’ and Children’s Attitudes and Behaviours Concerning Meat Consumption and Plant-based Diet.

Attila Varga1, Lili Jakobovits2, László Jaczenkó3, Viktória Soós3, Ágoston Csilla1, Andrea Dúll1,4

1ELTE- Eötvös Loránd University, Institute of People-Environment Transaction, Budapest, Hungary; 2ELTE - Eötvös Loránd University, Doctoral School of Psychology Budapest, Hungary; 3Climate Smart Elephant, Mayavi 3.0 Ltd, Budapest, Hungary; 4Budapest University of Technology and Economics, Department of Sociology and Communication Budapest, Hungary

Presenting Author: Varga, Attila

Economic growth in most areas of the world has resulted in increased food availability. Our dietary patterns have changed toward increased intake of animal proteins and processed food bought in supermarkets, rich in sugars and saturated fat. Current food consumption patterns negatively affect people’s health and the environment.

Concerning health, studies found a correlation between eating home-cooked meals and better dietary quality(Tiwari et al., 2017). Per capita meat consumption is rising, and most meat is already processed before it reaches our shopping baskets (FAO, 2018). High meat consumption can increase the risk of certain chronic diseases (GBD, 2013). In Hungary, 25% of children are overweight or obese, and it is the highest rate in Europe 60% of adolescents reported not eating either fruits or vegetables every day (Inchley et al., 2020).

Concerning environmental issues, studies showed that greenhouse gas emissions from animal-based foods are two times bigger than from plant-based foods (Xu et al., 2021), so meat production is one of the most significant ways humanity damages the environment (Ramankutty & Foley, 1999).

Dietary habits formed and fixed in childhood are challenging to change later on (Ábrahám & Csatordai, 2006). Education could play a crucial role in addressing these issues. Knowledge itself is rarely enough to change behaviour (Christiano & Neimand, 2017). Many studies investigate the effectiveness of different interventions (Kwasny, Dobernig, & Riefler, 2022) to reduce meat consumption. Evidence shows that increasing the visibility of vegetarian alternatives can nudge people to choose them more likely than meat options (Kurz, 2018; Wansink & Love, 2014; Garnett et al., 2019). However, our previous research (Varga et al., 2024) revealed that reducing meat consumption is the least favourable choice for Hungarians from several green lifestyle options. That is why we assumed that an indirect attempt to make plant-based meals more attractive rather than meat consumption less attractive could effectively change people’s attitudes and behaviours concerning meat consumption, a culturally deeply rooted element of the Hungarian diet.

Our main assumption is that skill interventions focusing on plant-based foods delivered at an appropriate age could tackle more than one face of this complex problem. The presented research aimed to assess whether an experiment for children aged 10-12 and their parents based on the participants’ experiences gained during two online cooking workshops with plant-based foods without a direct argument for meat reduction could change attitudes and behaviours towards a plant-based diet and meat consumption.


Methodology, Methods, Research Instruments or Sources Used
During the research, we examined the attitudes of students and their parents towards meat and the importance of meat in their meals, as well as towards plant-based diets before and after a two-session online intervention. A total of 15 groups, each consisting of approximately 15 participants, took part in the study, with 10 groups as experimental and 5 groups as control. Students in the latter did not participate in the intervention. In the experimental groups, students and their parents participated in two separate online cooking workshops, each lasting about two hours, working with a pre-supplied ingredient package. The workshops focused on preparing and tasting meals based on plant-based, meat-free recipes. During the experiment, the participants also received information and played quizzes regarding the impacts of plant-based food and meat on their health and environment.
Each group completed a pre-intervention online questionnaire. Parents and students filled out almost identical questionnaires, with some differences in item wording. Responses were paired with a code to link the responses of parents and their children while preserving participant anonymity. The time between the two online cooking workshops varied between 2-4 weeks, depending on the groups. After the second session, the control and experimental groups completed a post-workshop version of the online questionnaire used before the workshops. Two months after the intervention, participants completed the post-workshop questionnaire again, including a debriefing, which revealed that the research aimed to examine whether plant-based eating could be promoted through online cooking workshops.
To assess participants’ attitudes towards plant-based diets, we used self-developed items as well as some items adapted from a plant-based diet questionnaire of Faber et al. (2020) (α=.816). We also used the Meat Commitment Scale (α=0.93) of Piazza et al. (2015).  
The sample consisted of Hungarian primary school pupils and their parents. In total, 389 participants filled out the survey: 125 students and 136 parents in the experimental group and 64 students and 64 parents in the control group. The Research Ethics Committee of  ELTE Eötvös Loránd University Faculty of Pedagogy and Psychology provided ethical permission (2023/228) for the research. The data were collected using the Qualtrics questionnaire software and analysed using SPSS.28 statistical software.  The project was co-ordinated by Climate Smart Elephant (MAYAVI 3.0 KFT and supported by EIT -Food.

Conclusions, Expected Outcomes or Findings
In the experimental group, no significant differences were found between the pre- and post-workshop measurement of the importance of meat in meals, neither among children [F(1.915, 197.285)=1.259; p=0.286] nor among adults [F(1.975, 189.633)=1.723; p=0.182].
The analysis also showed no differences regarding meat commitment between the three measurement points in the experimental group. Neither children’s [F(1.886, 181.054)=1.324; p=0.268] nor their parents’ [F(1.852, 177.787)= 1.324; p=0.479] commitment to meat have changed across the three time points.
A repeated-measures ANOVA showed some changes in the perception of plant-based foods between measurements, e.g. scores regarding how enjoyable the participants find the plant-based diet differed significantly across the three time points among parents [F(1.996, 197.601)=7.768; p=0.001] but not among their children [F(1.984, 200.415)=2.529, p=0.083].
In the second output measurement, the experimental group, on a scale from 0 to 100, the parents’ average score was 65.32 (SD=35.1) regarding the question if they have cooked the same dishes as they did during the workshops or something similar. The students’ average score was 60 (SD=37.4). The parents also reported with an average score of 59 (SD=29) that they eat more vegetables than before the experiment. The children had an average score of 58.1 (SD=28.8) on the same question.

The results indicate that although the workshops did not cause changes in participants' overall attitude toward meat consumption, they made them more open to plant-based foods, which could be a significant first step toward accepting a diet with less meat.

References
Ábrahám, Á., & Csatordai, S. (2006). Óvodások, iskolások (6-12 évesek) táplálkozási szokásai. (Eating habits of kindergarten and primary school pupils (6-12year old)) Védőnő, 16(6), 35-39.
Christiano, A., & Neimand, A. (2017). Stop raising awareness already. Stanford Social Innovation Review, 15(2), 34-41.
FAO, FAOSTAT (2018); www.fao.org/faostat/en/?#data.

Garnett, E. E., Balmford, A., Sandbrook, C., Pilling, M. A., & Marteau, T. M. (2019).  Impact of increasing vegetarian availability on meal selection and sales in cafeterias. In Proceedings of the national academy of sciences of the United States of America, September. https://doi.org/10.1073/pnas.1907207116

GBD 2013 Risk Factors Collaborators. (2015). Global, regional, and national comparative risk assessment of 79 behavioural, environmental and occupational, and metabolic risks or clusters of risks in 188 countries, 1990–2013: a systematic analysis for the Global Burden of Disease Study 2013. Lancet (London, England), 386(10010), 2287.

Inchley, J. C., Stevens, G. W., Samdal, O., & Currie, D. B. (2020). Enhancing understanding of adolescent health and well-being: The health behaviour in school-aged children study. Journal of Adolescent Health, 66(6), S3-S5.

Kurz, V. (2018). Nudging to reduce meat consumption: Immediate and persistent effects of an intervention at a university restaurant. Journal of Environmental Economics and Management, 90(November), pp. 317–341. https://doi.org/10.1016/j.jeem.2018.06.005

Kwasny, T., Dobernig, K., & Riefler, P. (2022). Towards reduced meat consumption: A systematic literature review of intervention effectiveness, 2001–2019. Appetite, 168, 105739.

Wansink, B., & Love, K. (2014). Slim by design: Menu strategies for promoting highmargin, healthy foods. International Journal of Hospitality Management, pp. 42, 137–143. https://doi.org/10.1016/j.ijhm.2014.06.006

Ramankutty, N., & Foley, J. A. (1999). Estimating historical changes in global land cover: Croplands from 1700 to 1992. Global biogeochemical cycles, 13(4), 997-1027.
Tiwari, A., Aggarwal, A., Tang, W., & Drewnowski, A. (2017). Cooking at home: a strategy to comply with US dietary guidelines at no extra cost. American journal of preventive medicine, 52(5), 616-624.  
Xu, X., Sharma, P., Shu, S., Lin, T. S., Ciais, P., Tubiello, F. N., ... & Jain, A. K. (2021). Global greenhouse gas emissions from animal-based foods are twice those of plant-based foods. Nature Food, 2(9), 724–732.

Varga, A, Ágoston, Cs., Buvár Á., Szabó Á. Z., Dúll, A. Környezetvédő cselekedetek és ezek gátló tényezői a magyar felnőtt lakosság körében  (Pro-environmental behaviours and their inhibiting factor Hungarian adults)  Accepted manuscript for Észak-magyarországi stratégiai füzetek 2024/1.


30. Environmental and Sustainability Education Research (ESER)
Paper

"Linking Local and Planetary Flourishing Through Collaborative Reflective Inquiry" the Case of a Sustainability Dialogue Game

Jie Gao

EPFL, Switzerland

Presenting Author: Gao, Jie

With the rapid digitalization of society, emotions are increasingly commodified, symbolized, and shared through digital practices. Furthermore, global climate change has led to the emergence of new psychological disorders and exacerbated pre-existing vulnerabilities in youth. Climate anxiety has been featured in a mental health crisis. The youth of today, especially those living in the global North, must grapple with the paradox of the societal demand for constant digital consumption and innovation, propelled by the market economy's unabated pursuit of growth, versus the moral imperative to foster planetary well-being, which requires transformative changes in energy and technology use. This paradox can exert a potent, sometimes paralyzing force. The affective toll is often obscured in the talks of cognitive load/dissonance and the popular well-being discourses in learning science such as grit and mindset. The disharmonies we may encounter when trying to integrate what we know and feel, what we think we should do, what we do, what we would want to do if we didn't have to worry about money, and what we would want to tell our kids or our future selves: how am I supposed to make sense of how to be in the world?

Against the backdrop of medicalizing or psychologizing climate emotions which can be understood as both an appropriate response to climate injustice and valuable for moral functioning, we argue for a greater educational emphasis on contemplative practices that nurture holistic human development, such as dialogue, improvisation, and deep listening. To this end, and informed by critical pedagogy and phenomenology, we repurposed an educational game designed for teaching critical thinking based on philosophy for children (P4C) pedagogy, incorporating role-play and adapting it to the needs and queries of adolescents and young adults. The broader goal of this learning activity is to foster a critical stance towards digital sustainability, and the intermediary goal is to let learners exercise their perspective-taking in an engaging and stimulating peer talk setting.

The design work is conducted as part of my doctoral thesis within the interdisciplinary learning sciences, with co-supervision in philosophy and affective science. The affective experiences that I investigate as part of my thesis are situated in the larger context of ecological, social, digital economic, and sustainable transitions across institutions in western Europe. By utilizing conceptual frameworks from disciplines that are relatively underrepresented in affective science, I propose to join two well-debated, non-essentialist theories of emotions — the constructed theory of emotions (Barrett, 2017) and the enactive, agency-based accounts (Varela et al, 1992, Colombetti, 2014) — in a framework of emotional capabilities development. We tentatively define having emotional capabilities as “being able and willing to maintain or improve relevant practices for one’s inner development in relationship with others and the world”.

During the design, I have either implicitly or explicitly borrowed from several frameworks, namely from Nussbaum’s capabilities approach for human development, critical pedagogy, contemplative practices, and recent attempts to integrate the goal of human flourishing in education and science (Nussbaum, 2009; Jordan et al., 2021; De Ruyter et al., 2020; Schumann et al., 2022). The practice framework is deliberately interventionist. It is derived from the design, observations, and reflections on a learning activity that embeds diverse values and reflective inquiry practices within an intricate mesh of character narratives that describe character actions, goals, and positions on (environmental, social, and economic) sustainability. In this presentation, I will report on the design, data analysis, and lessons learned from our first cycle of DBR, which raises questions regarding the content features and configurations that support the potential mediating processes involved in acquiring some of the transformative capacities, as described in Wamsler (2021)’s work.


Methodology, Methods, Research Instruments or Sources Used
Methodology: I employed the signature meta-method of learning science, design-based research (DBR). According to Wang and Hannafin (2005), DBR is a "systematic but flexible methodology aimed to improve educational practices through iterative analysis, design, development, and implementation, based on collaboration among researchers and practitioners in real-world settings, and leading to contextually-sensitive design principles and theories".

Participants: Three gameplay sessions were attended by a total of 14 student volunteers (Group 1: n=6, Group 2: n=4, and Group 3: n=4),with each session lasting an average of 90 mins (range = 85 - 95). Participants are all young adults aged between 18 and 25 years. They were all EPFL undergraduate or master’s students. Each group represented a diverse array of cultural backgrounds. At least half of each group consists of individuals who were already acquainted with one another.

Procedure: We held three gameplay sessions. The session began with a guided discovery of game components and objectives. Each group played the game for three rounds, each lasting approximately 20 minutes. Each round contains a discovery phase, the dialogue phase, and a collective debrief. Instructions and roles were clearly defined at the outset, and the facilitator (myself) was present to guide the process.

Data Collection: Video and audio data were collected using HD camera and Zoom video
recording to capture the gameplay sessions. All recordings were manually transcribed and annotated, accounting for verbal interactions and non-verbal expressions. In total, the transcripts consisted of 26,436 words.

Data Analysis: I followed a systematic coding strategy informed by the reflexive thematic analysis (TA) method (Braun and Clarke, 2006).

Methodological considerations: Analyzing observational data for intermediate outcomes presents significant challenges. One important question we grapple with is: What are the tangible signs of successful perspective-taking in this context? As my interests lie in both the simulative "matching" of "an imagined other" and the improvised "performing" and "interacting with" aspects of perspective-taking, encompassing the dual aspects of semantic understanding and expressions of standpoint on a proposition, and the enacted experiences of performing and imagining oneself in an "as if" scenario. Participants were informed that successful role-play doesn’t require an exact match between the character’s narrative and the player’s enactment. This means that when analyzing the data for perspective-taking-related processes, I adopted a charitable interpretation, accounting for players’ flexible interpretations of their characters.

Conclusions, Expected Outcomes or Findings
Rooted in an enactive approach to social cognition, we explored the breadth and depth of perspective-taking within a gameplay context. The qualitative analysis allowed us to examine the depth and breadth of perspective-taking as enacted in our game-based intervention. The results shed light on the complex nature of perspective-taking in dialogue board gameplay, highlighting the role of both individual and interactive factors in players’ experiences.

Moreover, we see how players are able to leap beyond their immediate circumstances and proactively seek out perspectives beyond those of their characters and of their dialogue partners through (1) Perspective-taking with people living in a different time (e.g. the pre-digital era); (2) Perspective-taking with people living in a different geographical location; (3) Perspective-taking with beings of different biological species.

In temporal perspective-taking, players considered both past and future epochs. This observation expands the range of strategies for developing ESD competencies, as current ESD literature mainly focuses on future-oriented thinking. Geographical perspective-taking may lead to an understanding of the experiences and viewpoints of individuals living in diverse cultural contexts, fostering an appreciation of cultural embodiment. Biological perspective-taking pushed the participants to advocate for the voiceless, challenging anthropocentric biases and fostering empathy towards non-human species. The occurrence of these forms of perspective-taking within the dialogue suggests that the game effectively exercises players’ narrative imagination and promotes critical reflection. This can lead to a greater understanding of the complex and diverse social dynamics that exist globally and across different species.

References
L. F. Barrett. How emotions are made: The secret life of the brain. Pan Macmillan, 2017.

V. Braun and V. Clarke. Using thematic analysis in psychology. Qualitative research in psychology, 3(2):77–101, 2006.

G. Colombetti. The feeling body: Affective science meets the enactive mind. MIT press, 2014.

D. De Ruyter, L. Oades, and Y. Waghid. Meaning (s) of human flourishing and education. Research brief by the International Science and Evidence based Education Assessment. An Initiative by UNESCO MGIEP, 2020.

T. Jordan, J. Reams, K. Stålne, S. Greca, J. A. Henriksson, T. Björkman, and T. Dawson. Inner Development Goals: Background, method and the IDG framework. Growth that matters, 61: 163, 2021.

M. C. Nussbaum. Creating capabilities: The human development approach and its implementation. Hypatia, 24(3):211–215, 2009.

Schumann, F., Smolka, M., Dienes, Z., Lübbert, A., Lukas, W., Rees, M. G., Fucci, E., & van Vugt, M. (2023). Beyond kindness: A proposal for the flourishing of science and scientists alike. Royal Society Open Science, 10(11), 230728. https://doi.org/10.1098/rsos.230728
F. J. Varela, E. Rosch, and E. Thompson. The embodied mind: Cognitive science and human experience. MIT Press, 1992.

F. Wang and M. J. Hannafin. Design-based research and technology-enhanced learning envi- ronments. Educational Technology Research and Development, 53(4):5–23, Dec. 2005. ISSN 1042-1629, 1556-6501. doi: 10.1007/BF02504682.