Conference Agenda

Session Overview
Location: Room 016 in ΧΩΔ 02 (Common Teaching Facilities [CTF02]) [Ground Floor]
Cap: 56
 
Date: Tuesday, 27/Aug/2024
13:15
-
14:45
16 SES 01 A: Chatbots and Robotics
Location: Room 016 in ΧΩΔ 02 (Common Teaching Facilities [CTF02]) [Ground Floor]
Chair: Ruth Wood
Paper Session
 

A Meta Scoping Review of Programming and Robotics in K-12 Education: Characteristics, Benefits and Challenges



Harnessing AI to Scale Dialogic Education and Reduce Polarization



The Prompt, A Crucial Component for the Use of the Chatbots to Support Written Feedback and Assessment Routines

15:15
-
16:45
16 SES 02 A: Teacher Education
Location: Room 016 in ΧΩΔ 02 (Common Teaching Facilities [CTF02]) [Ground Floor]
Chair: Stefanie A. Hillen
Paper Session
 

A Teacher-educator Perspective on the Implementation of a Virtual Reality Module in Pre-service Teacher Education



Enhancing Pre-Service Teachers’ Understanding of Diffusion through a Modeling-Based Learning Approach



Analyzing the Effectiveness of a Teacher Education Intervention for DigCompEdu Competencies in Germany

17:15
-
18:45
16 SES 03 A: Digital Literacy and Problem Solving Competences
Location: Room 016 in ΧΩΔ 02 (Common Teaching Facilities [CTF02]) [Ground Floor]
Chair: Cristian Cerda
Paper Session
 

Critical Digital Literacies: Fostering Digital Cultural Knowledge in and for Uncertain Times



Digital competences and entertainment use of digital technologies by Physical Education and Sports Science students



Relationships Between Tertiary Students’ Socioeconomic Status, Behavioral Engagement, Learning Strategies, and Problem Solving in Technology-Rich Environments


 
Date: Wednesday, 28/Aug/2024
13:45
-
15:15
16 SES 06 A: Digital Games in Education
Location: Room 016 in ΧΩΔ 02 (Common Teaching Facilities [CTF02]) [Ground Floor]
Chair: Irina Kliziene
Paper Session
 

Immersion in Digital Games: The Experience of Immersion and the Social Contexts that Provoke It



Digital Literacy through Games: A Participatory Assessment Study of the Impact of a Minecraft-Based Learning Resource for Computer Science lessons



Tailored Gamification in Education: A Systematic Literature Review

15:45
-
17:15
16 SES 07 A: ICT, Language Learning and Media Literacy
Location: Room 016 in ΧΩΔ 02 (Common Teaching Facilities [CTF02]) [Ground Floor]
Chair: Katarina Mićić
Paper Session
 

Large Language Models in Educational Activities



Social Transmedia Storytelling. A University Media Literacy Project



Assessing Algorithmic Media Content Awareness Among Third-grade Students: First Insights from an Explorative Study

17:30
-
19:00
16 SES 08 A: Digital Governance, EdTech and Behaviour Modification
Location: Room 016 in ΧΩΔ 02 (Common Teaching Facilities [CTF02]) [Ground Floor]
Chair: Teresa Di Spiridione
Paper Session
 

Democratizing Digital Governance in Education: Challenges, Opportunities, and Ethical Considerations for School Authorities



What Change(S) Does The Edtech Industry Offer To School Pedagogy?



Using Virtual Reality for Pedestrian Behaviour Modification: A Pilot Study.


 
Date: Thursday, 29/Aug/2024
13:45
-
15:15
16 SES 11 A: NW 16 Network Meeting
Location: Room 016 in ΧΩΔ 02 (Common Teaching Facilities [CTF02]) [Ground Floor]
Chair: Ruth Wood
Network Meeting
 

NW 16 Network Meeting

15:45
-
17:15
16 SES 12 A: ICT in Primary Schools
Location: Room 016 in ΧΩΔ 02 (Common Teaching Facilities [CTF02]) [Ground Floor]
Chair: Heike Schaumburg
Paper Session
 

Examining the Viability of Immersive Learning Environments (ILEs) for Fostering Early Years Education in an Era of Uncertainty



Investigating the Impact of Blended Learning on the Learning Environment of Elementary School Students



Digital Education Action Plan: Technology Integration in Greek Primary Schools


 
Date: Friday, 30/Aug/2024
9:30
-
11:00
16 SES 14 A: Online and Blended Learning
Location: Room 016 in ΧΩΔ 02 (Common Teaching Facilities [CTF02]) [Ground Floor]
Chair: Lizana Oberholzer
Paper Session
 

Does Anxiety in the Use of Computers of Adult Female Distance Learning Students Hinder Their Academic Self-Efficacy?



Teaching Practice in Post-Covid Classrooms and the Reconfiguration of Blended Learning Models



Revisiting Assure Model in the Digital Era

11:30
-
13:00
16 SES 16 A: ***CANCELLED*** Instructional Design and Digital Training
Location: Room 016 in ΧΩΔ 02 (Common Teaching Facilities [CTF02]) [Ground Floor]
Chair: Philippe Gabriel
Paper Session