Information science is a very changing area and the roles of medical librarians need to develop to meet the new requirements of our users. This professional development becomes a big challenge, specially where there are not enought education support from the institutions.
The main aim of that workshop is to encourage participants to share their professional experiences. There is some evidence about the benefits of games in the scientific library context. It creates the positive conditions necessary to think out of the box and solve new problems in an a collaborative and imaginative way. Additionally, participants will have the opportunity to identify new partners for future collaborations. In order to achieve that, we will propose diverse situations and resources, ensuring that professionals from different backgrounds can participate.
Some of the topics we will learn about are: open access; impact of research; issues around systematic reviews and synthesis of evidence; questions about licencing and acquisitions; use of databases, reference managers, relationships with users and institutions etc.
The methodology is inspired by "Bucket of doom", a game described as a "Card game meets storytelling with a sprinkling of comedy". This adapted version for Health libraries will face players with real professional situations, where they will have to be creative to overcome each challenge. The cards will include definitions, possible situations that any of us could need to resolve, and some of the tools available to solve the questions.
Summarizing: a touch of humour and very little emphasis on competition should allow a right atmosphere for the real winning prize: learning from each other, using creativity and imagination, and having fun..
Learning outcomes : Participants will:
- remember and be aware of the skills they have acquired by solving problems in the past.
- understand concepts, methods, resources and tools that can be helpful to deal with new complex or challenging situations and the ways in which others resolve them.
- apply methods, concepts and resources to solve new concrete situations and collaborate actively to solve them better and faster in a group.
- analyze the propositions made by the other participants and identify the positive or negative points, inconsistencies, strengths and witness of the ideas or methods explained.
- evaluate each other's proposals and reach a consensus on which are the most interesting or funny.
- create new ways of thinking and develop new collaborations with other professionals and learn what is going on in different areas related to library and research support.
Type of interactivity : Board game. Participants will be divided in small groups of players for better communication. A “gamemaster” will be present at each table to explain the rules and to insure everyone’s participation keeping the game as lively as possible.
Course of play: The players are randomly attributed cards describing Health library resources. They are then faced with a profesional situation. Each participant must then come-up with a scenario to overcome the situation using his cards and narrate it to the others. When everyone did, the best scenario is elected by the participants and a new challenge is drawn.
Level : Introductory
Target audience : Everyone, first-timers friendly. A wide diversity of situations and resources will be handled, ensuring that professionals from every background can participate.
Preparation for the session : No